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Conference Paper: Educational Nonlinear Stories with Twine

TitleEducational Nonlinear Stories with Twine
Authors
Issue Date2022
Citation
L@S '22: Proceedings of the Ninth ACM Conference on Learning @ Scale How to Cite?
AbstractMultiple studies have hinted at the positive effects of educational games on learner engagement. However, some games, if they exist, may not be readily usable for some lessons even though the same topics are covered. In this workshop, the participants will be introduced to Twine, an open-source development environment for nonlinear stories that requires little to no coding. Tips and tricks to making engaging stories that target desired learning outcomes derived from existing research will be shared. The participants will have the opportunity to apply these insights through a group activity where they create their stories for a lesson. They will then individually create games for their stories and share their works to the rest of the group. An online community will be created after the workshop for the participants to continue exchanging ideas or creations afterwards.
Persistent Identifierhttp://hdl.handle.net/10722/323335

 

DC FieldValueLanguage
dc.contributor.authorCarlon, MKJ-
dc.contributor.authorGonda, DEV-
dc.contributor.authorAndrews, EM-
dc.contributor.authorGayed, JM-
dc.contributor.authorOlexa, RA-
dc.contributor.authorCross, JS-
dc.date.accessioned2022-12-09T10:44:57Z-
dc.date.available2022-12-09T10:44:57Z-
dc.date.issued2022-
dc.identifier.citationL@S '22: Proceedings of the Ninth ACM Conference on Learning @ Scale-
dc.identifier.urihttp://hdl.handle.net/10722/323335-
dc.description.abstractMultiple studies have hinted at the positive effects of educational games on learner engagement. However, some games, if they exist, may not be readily usable for some lessons even though the same topics are covered. In this workshop, the participants will be introduced to Twine, an open-source development environment for nonlinear stories that requires little to no coding. Tips and tricks to making engaging stories that target desired learning outcomes derived from existing research will be shared. The participants will have the opportunity to apply these insights through a group activity where they create their stories for a lesson. They will then individually create games for their stories and share their works to the rest of the group. An online community will be created after the workshop for the participants to continue exchanging ideas or creations afterwards.-
dc.languageeng-
dc.relation.ispartofL@S '22: Proceedings of the Ninth ACM Conference on Learning @ Scale-
dc.titleEducational Nonlinear Stories with Twine-
dc.typeConference_Paper-
dc.identifier.emailGonda, DEV: dgonda@hku.hk-
dc.identifier.doi10.1145/3491140.3528287-
dc.identifier.hkuros342970-

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