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- Publisher Website: 10.1109/TVCG.2022.3150504
- Scopus: eid_2-s2.0-85124833290
- PMID: 35167471
- WOS: WOS:000803110400037
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Article: Video See-Through Mixed Reality with Focus Cues
Title | Video See-Through Mixed Reality with Focus Cues |
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Authors | |
Keywords | Focus cues Mixed reality Video see-through |
Issue Date | 2022 |
Citation | IEEE Transactions on Visualization and Computer Graphics, 2022, v. 28, n. 5, p. 2256-2266 How to Cite? |
Abstract | This work introduces the first approach to video see-through mixed reality with full support for focus cues. By combining the flexibility to adjust the focus distance found in varifocal designs with the robustness to eye-tracking error found in multifocal designs, our novel display architecture reliably delivers focus cues over a large workspace. In particular, we introduce gaze-contingent layered displays and mixed reality focal stacks, an efficient representation of mixed reality content that lends itself to fast processing for driving layered displays in real time. We thoroughly evaluate this approach by building a complete end-to-end pipeline for capture, render, and display of focus cues in video see-through displays that uses only off-the-shelf hardware and compute components. |
Persistent Identifier | http://hdl.handle.net/10722/315387 |
ISSN | 2023 Impact Factor: 4.7 2023 SCImago Journal Rankings: 2.056 |
ISI Accession Number ID |
DC Field | Value | Language |
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dc.contributor.author | Ebner, Christoph | - |
dc.contributor.author | Mori, Shohei | - |
dc.contributor.author | Mohr, Peter | - |
dc.contributor.author | Peng, Yifan | - |
dc.contributor.author | Schmalstieg, Dieter | - |
dc.contributor.author | Wetzstein, Gordon | - |
dc.contributor.author | Kalkofen, Denis | - |
dc.date.accessioned | 2022-08-05T10:18:42Z | - |
dc.date.available | 2022-08-05T10:18:42Z | - |
dc.date.issued | 2022 | - |
dc.identifier.citation | IEEE Transactions on Visualization and Computer Graphics, 2022, v. 28, n. 5, p. 2256-2266 | - |
dc.identifier.issn | 1077-2626 | - |
dc.identifier.uri | http://hdl.handle.net/10722/315387 | - |
dc.description.abstract | This work introduces the first approach to video see-through mixed reality with full support for focus cues. By combining the flexibility to adjust the focus distance found in varifocal designs with the robustness to eye-tracking error found in multifocal designs, our novel display architecture reliably delivers focus cues over a large workspace. In particular, we introduce gaze-contingent layered displays and mixed reality focal stacks, an efficient representation of mixed reality content that lends itself to fast processing for driving layered displays in real time. We thoroughly evaluate this approach by building a complete end-to-end pipeline for capture, render, and display of focus cues in video see-through displays that uses only off-the-shelf hardware and compute components. | - |
dc.language | eng | - |
dc.relation.ispartof | IEEE Transactions on Visualization and Computer Graphics | - |
dc.subject | Focus cues | - |
dc.subject | Mixed reality | - |
dc.subject | Video see-through | - |
dc.title | Video See-Through Mixed Reality with Focus Cues | - |
dc.type | Article | - |
dc.description.nature | link_to_subscribed_fulltext | - |
dc.identifier.doi | 10.1109/TVCG.2022.3150504 | - |
dc.identifier.pmid | 35167471 | - |
dc.identifier.scopus | eid_2-s2.0-85124833290 | - |
dc.identifier.volume | 28 | - |
dc.identifier.issue | 5 | - |
dc.identifier.spage | 2256 | - |
dc.identifier.epage | 2266 | - |
dc.identifier.eissn | 1941-0506 | - |
dc.identifier.isi | WOS:000803110400037 | - |