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Article: Neural Rendering and Reenactment of Human Actor Videos
Title | Neural Rendering and Reenactment of Human Actor Videos |
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Authors | |
Keywords | Conditional GAN Deep learning Neural rendering Rendering-to-video translation Video-based characters |
Issue Date | 2019 |
Publisher | Association for Computing Machinery, Inc. The Journal's web site is located at http://tog.acm.org |
Citation | ACM Transactions on Graphics, 2019, v. 38 n. 5, p. article no. 139 How to Cite? |
Abstract | We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic three-dimensional (3D) model of the human but instead rely on a video sequence in conjunction with a (medium-quality) controllable 3D template model of the person. With that, our approach significantly reduces production cost compared to conventional rendering approaches based on production-quality 3D models and can also be used to realistically edit existing videos. Technically, this is achieved by training a neural network that translates simple synthetic images of a human character into realistic imagery. For training our networks, we first track the 3D motion of the person in the video using the template model and subsequently generate a synthetically rendered version of the video. These images are then used to train a conditional generative adversarial network that translates synthetic images of the 3D model into realistic imagery of the human. We evaluate our method for the reenactment of another person that is tracked to obtain the motion data, and show video results generated from artist-designed skeleton motion. Our results outperform the state of the art in learning-based human image synthesis. |
Persistent Identifier | http://hdl.handle.net/10722/293927 |
ISSN | 2023 Impact Factor: 7.8 2023 SCImago Journal Rankings: 7.766 |
ISI Accession Number ID |
DC Field | Value | Language |
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dc.contributor.author | LIU, L | - |
dc.contributor.author | Xu, W | - |
dc.contributor.author | Zollhöfer, M | - |
dc.contributor.author | Kim, H | - |
dc.contributor.author | Bernard, F | - |
dc.contributor.author | Habermann, M | - |
dc.contributor.author | Wang, W | - |
dc.contributor.author | Theobalt, C | - |
dc.date.accessioned | 2020-11-23T08:23:51Z | - |
dc.date.available | 2020-11-23T08:23:51Z | - |
dc.date.issued | 2019 | - |
dc.identifier.citation | ACM Transactions on Graphics, 2019, v. 38 n. 5, p. article no. 139 | - |
dc.identifier.issn | 0730-0301 | - |
dc.identifier.uri | http://hdl.handle.net/10722/293927 | - |
dc.description.abstract | We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic three-dimensional (3D) model of the human but instead rely on a video sequence in conjunction with a (medium-quality) controllable 3D template model of the person. With that, our approach significantly reduces production cost compared to conventional rendering approaches based on production-quality 3D models and can also be used to realistically edit existing videos. Technically, this is achieved by training a neural network that translates simple synthetic images of a human character into realistic imagery. For training our networks, we first track the 3D motion of the person in the video using the template model and subsequently generate a synthetically rendered version of the video. These images are then used to train a conditional generative adversarial network that translates synthetic images of the 3D model into realistic imagery of the human. We evaluate our method for the reenactment of another person that is tracked to obtain the motion data, and show video results generated from artist-designed skeleton motion. Our results outperform the state of the art in learning-based human image synthesis. | - |
dc.language | eng | - |
dc.publisher | Association for Computing Machinery, Inc. The Journal's web site is located at http://tog.acm.org | - |
dc.relation.ispartof | ACM Transactions on Graphics | - |
dc.rights | ACM Transactions on Graphics. Copyright © Association for Computing Machinery, Inc. | - |
dc.rights | ©ACM, YYYY. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in PUBLICATION, {VOL#, ISS#, (DATE)} http://doi.acm.org/10.1145/nnnnnn.nnnnnn | - |
dc.subject | Conditional GAN | - |
dc.subject | Deep learning | - |
dc.subject | Neural rendering | - |
dc.subject | Rendering-to-video translation | - |
dc.subject | Video-based characters | - |
dc.title | Neural Rendering and Reenactment of Human Actor Videos | - |
dc.type | Article | - |
dc.identifier.email | Wang, W: wenping@cs.hku.hk | - |
dc.identifier.authority | Wang, W=rp00186 | - |
dc.description.nature | link_to_subscribed_fulltext | - |
dc.identifier.doi | 10.1145/3333002 | - |
dc.identifier.scopus | eid_2-s2.0-85074443058 | - |
dc.identifier.hkuros | 319198 | - |
dc.identifier.volume | 38 | - |
dc.identifier.issue | 5 | - |
dc.identifier.spage | article no. 139 | - |
dc.identifier.epage | article no. 139 | - |
dc.identifier.isi | WOS:000494271400002 | - |
dc.publisher.place | United States | - |
dc.identifier.issnl | 0730-0301 | - |