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- Publisher Website: 10.1109/TVCG.2020.2996594
- Scopus: eid_2-s2.0-85114303493
- PMID: 32746256
- WOS: WOS:000692890200013
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Article: Neural Human Video Rendering by Learning Dynamic Textures and Rendering-to-Video Translation
Title | Neural Human Video Rendering by Learning Dynamic Textures and Rendering-to-Video Translation |
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Authors | |
Keywords | Video-based Characters Deep Learning Neural Rendering Learning Dynamic Texture Rendering-to-Video Translation |
Issue Date | 2020 |
Publisher | Institute of Electrical and Electronics Engineers. The Journal's web site is located at https://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=2945 |
Citation | IEEE Transactions on Visualization and Computer Graphics, 2020, Epub 2020-05-26 How to Cite? |
Abstract | Synthesizing realistic videos of humans using neural networks has been a popular alternative to the conventional graphics-based rendering pipeline due to its high efficiency. Existing works typically formulate this as an image-to-image translation problem in 2D screen space, which leads to artifacts such as over-smoothing, missing body parts, and temporal instability of fine-scale detail, such as pose-dependent wrinkles in the clothing. In this paper, we propose a novel human video synthesis method that approaches these limiting factors by explicitly disentangling the learning of time-coherent fine-scale details from the embedding of the human in 2D screen space. More specifically, our method relies on the combination of two convolutional neural networks (CNNs). Given the pose information, the first CNN predicts a dynamic texture map that contains time-coherent high-frequency details, and the second CNN conditions the generation of the final video on the temporally coherent output of the first CNN. We demonstrate several applications of our approach, such as human reenactment and novel view synthesis from monocular video, where we show significant improvement over the state of the art both qualitatively and quantitatively. |
Persistent Identifier | http://hdl.handle.net/10722/293922 |
ISSN | 2023 Impact Factor: 4.7 2023 SCImago Journal Rankings: 2.056 |
ISI Accession Number ID |
DC Field | Value | Language |
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dc.contributor.author | LIU, L | - |
dc.contributor.author | Xu, W | - |
dc.contributor.author | Habermann, M | - |
dc.contributor.author | Zollhoefer, M | - |
dc.contributor.author | Bernard, F | - |
dc.contributor.author | Kim, H | - |
dc.contributor.author | Wang, WP | - |
dc.contributor.author | Theobalt, C | - |
dc.date.accessioned | 2020-11-23T08:23:47Z | - |
dc.date.available | 2020-11-23T08:23:47Z | - |
dc.date.issued | 2020 | - |
dc.identifier.citation | IEEE Transactions on Visualization and Computer Graphics, 2020, Epub 2020-05-26 | - |
dc.identifier.issn | 1077-2626 | - |
dc.identifier.uri | http://hdl.handle.net/10722/293922 | - |
dc.description.abstract | Synthesizing realistic videos of humans using neural networks has been a popular alternative to the conventional graphics-based rendering pipeline due to its high efficiency. Existing works typically formulate this as an image-to-image translation problem in 2D screen space, which leads to artifacts such as over-smoothing, missing body parts, and temporal instability of fine-scale detail, such as pose-dependent wrinkles in the clothing. In this paper, we propose a novel human video synthesis method that approaches these limiting factors by explicitly disentangling the learning of time-coherent fine-scale details from the embedding of the human in 2D screen space. More specifically, our method relies on the combination of two convolutional neural networks (CNNs). Given the pose information, the first CNN predicts a dynamic texture map that contains time-coherent high-frequency details, and the second CNN conditions the generation of the final video on the temporally coherent output of the first CNN. We demonstrate several applications of our approach, such as human reenactment and novel view synthesis from monocular video, where we show significant improvement over the state of the art both qualitatively and quantitatively. | - |
dc.language | eng | - |
dc.publisher | Institute of Electrical and Electronics Engineers. The Journal's web site is located at https://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=2945 | - |
dc.relation.ispartof | IEEE Transactions on Visualization and Computer Graphics | - |
dc.rights | IEEE Transactions on Visualization and Computer Graphics. Copyright © Institute of Electrical and Electronics Engineers. | - |
dc.rights | ©20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. | - |
dc.subject | Video-based Characters | - |
dc.subject | Deep Learning | - |
dc.subject | Neural Rendering | - |
dc.subject | Learning Dynamic Texture | - |
dc.subject | Rendering-to-Video Translation | - |
dc.title | Neural Human Video Rendering by Learning Dynamic Textures and Rendering-to-Video Translation | - |
dc.type | Article | - |
dc.identifier.email | Wang, WP: wenping@cs.hku.hk | - |
dc.identifier.authority | Wang, WP=rp00186 | - |
dc.description.nature | link_to_subscribed_fulltext | - |
dc.identifier.doi | 10.1109/TVCG.2020.2996594 | - |
dc.identifier.pmid | 32746256 | - |
dc.identifier.scopus | eid_2-s2.0-85114303493 | - |
dc.identifier.hkuros | 318953 | - |
dc.identifier.volume | Epub 2020-05-26 | - |
dc.identifier.spage | 1 | - |
dc.identifier.epage | 1 | - |
dc.identifier.isi | WOS:000692890200013 | - |
dc.publisher.place | United States | - |