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Article: Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention

TitleGaming disorder: Its delineation as an important condition for diagnosis, management, and prevention
Authors
KeywordsDiagnosis
Gaming addiction
Gaming disorder
Intervention
Issue Date2017
PublisherAkadémiai Kiadó: Open Access Journal. The Journal's web site is located at http://akademiai.com/loi/2006
Citation
Journal of Behavioral Addictions, 2017, v. 6 n. 3, p. 271-279 How to Cite?
AbstractOnline gaming has greatly increased in popularity in recent years, and with this has come a multiplicity of problems due to excessive involvement in gaming. Gaming disorder, both online and offline, has been defined for the first time in the draft of 11th revision of the International Classification of Diseases (ICD-11). National surveys have shown prevalence rates of gaming disorder/addiction of 10%–15% among young people in several Asian countries and of 1%–10% in their counterparts in some Western countries. Several diseases related to excessive gaming are now recognized, and clinics are being established to respond to individual, family, and community concerns, but many cases remain hidden. Gaming disorder shares many features with addictions due to psychoactive substances and with gambling disorder, and functional neuroimaging shows that similar areas of the brain are activated. Governments and health agencies worldwide are seeking for the effects of online gaming to be addressed, and for preventive approaches to be developed. Central to this effort is a need to delineate the nature of the problem, which is the purpose of the definitions in the draft of ICD-11.
Persistent Identifierhttp://hdl.handle.net/10722/290962
ISSN
2021 Impact Factor: 7.772
2020 SCImago Journal Rankings: 2.265
PubMed Central ID
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorSaunders, JB-
dc.contributor.authorHao, W-
dc.contributor.authorLong, J-
dc.contributor.authorKing, DL-
dc.contributor.authorMann, K-
dc.contributor.authorFauth-Bühler, M-
dc.contributor.authorRumpf, HJ-
dc.contributor.authorBowden-Jones, H-
dc.contributor.authorRahimi-Movaghar, A-
dc.contributor.authorChung, T-
dc.contributor.authorChan, E-
dc.contributor.authorBahar, N-
dc.contributor.authorAchab, S-
dc.contributor.authorLee, HK-
dc.contributor.authorPotenza, Marc-
dc.contributor.authorPetry, N-
dc.contributor.authorSpritzer, D-
dc.contributor.authorAmbekar, A-
dc.contributor.authorDerevensky, J-
dc.contributor.authorGriffiths, MD-
dc.contributor.authorPontes, HM-
dc.contributor.authorKuss, D-
dc.contributor.authorHiguchi, S-
dc.contributor.authorMihara, S-
dc.contributor.authorAssangangkornchai, S-
dc.contributor.authorSharma, M-
dc.contributor.authorEl Kashef, A-
dc.contributor.authorIp, P-
dc.contributor.authorFarrell, M-
dc.contributor.authorScafato, E-
dc.contributor.authorCarragher, N-
dc.contributor.authorPoznyak, V-
dc.date.accessioned2020-11-02T05:49:35Z-
dc.date.available2020-11-02T05:49:35Z-
dc.date.issued2017-
dc.identifier.citationJournal of Behavioral Addictions, 2017, v. 6 n. 3, p. 271-279-
dc.identifier.issn2062-5871-
dc.identifier.urihttp://hdl.handle.net/10722/290962-
dc.description.abstractOnline gaming has greatly increased in popularity in recent years, and with this has come a multiplicity of problems due to excessive involvement in gaming. Gaming disorder, both online and offline, has been defined for the first time in the draft of 11th revision of the International Classification of Diseases (ICD-11). National surveys have shown prevalence rates of gaming disorder/addiction of 10%–15% among young people in several Asian countries and of 1%–10% in their counterparts in some Western countries. Several diseases related to excessive gaming are now recognized, and clinics are being established to respond to individual, family, and community concerns, but many cases remain hidden. Gaming disorder shares many features with addictions due to psychoactive substances and with gambling disorder, and functional neuroimaging shows that similar areas of the brain are activated. Governments and health agencies worldwide are seeking for the effects of online gaming to be addressed, and for preventive approaches to be developed. Central to this effort is a need to delineate the nature of the problem, which is the purpose of the definitions in the draft of ICD-11.-
dc.languageeng-
dc.publisherAkadémiai Kiadó: Open Access Journal. The Journal's web site is located at http://akademiai.com/loi/2006-
dc.relation.ispartofJournal of Behavioral Addictions-
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.-
dc.subjectDiagnosis-
dc.subjectGaming addiction-
dc.subjectGaming disorder-
dc.subjectIntervention-
dc.titleGaming disorder: Its delineation as an important condition for diagnosis, management, and prevention-
dc.typeArticle-
dc.identifier.emailIp, P: patricip@hku.hk-
dc.identifier.authorityIp, P=rp01337-
dc.description.naturepublished_or_final_version-
dc.identifier.doi10.1556/2006.6.2017.039-
dc.identifier.pmid28816494-
dc.identifier.pmcidPMC5700714-
dc.identifier.scopuseid_2-s2.0-85020483017-
dc.identifier.hkuros318415-
dc.identifier.volume6-
dc.identifier.issue3-
dc.identifier.spage271-
dc.identifier.epage279-
dc.identifier.isiWOS:000411876000002-
dc.publisher.placeHungary-
dc.identifier.issnl2062-5871-

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