File Download

There are no files associated with this item.

  Links for fulltext
     (May Require Subscription)
Supplementary

Conference Paper: Relationship descriptors for interactive motion adaptation

TitleRelationship descriptors for interactive motion adaptation
Authors
KeywordsMotion editing
Motion retargeting
Motion adaptation
Issue Date2013
Citation
Proceedings - SCA 2013: 12th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013, p. 45-53 How to Cite?
AbstractThis paper presents an interactive motion adaptation scheme for close interactions between skeletal characters and mesh structures, such as moving through restricted environments, and manipulating objects. This is achieved through a new spatial relationship-based representation, which describes the kinematics of the body parts by the weighted sum of translation vectors relative to points selectively sampled over the surfaces of the mesh structures. In contrast to previous discrete representations that either only handle static spatial relationships, or require offline, costly optimization processes, our continuous framework smoothly adapts the motion of a character to large updates of the mesh structures and character morphologies on-the-fly, while preserving the original context of the scene. The experimental results show that our method can be used for a wide range of applications, including motion retargeting, interactive character control and deformation transfer for scenes that involve close interactions. Our framework is useful for artists who need to design animated scenes interactively, and modern computer games that allow users to design their own characters, objects and environments.
Persistent Identifierhttp://hdl.handle.net/10722/289036

 

DC FieldValueLanguage
dc.contributor.authorAl-Asqhar, Rami Ali-
dc.contributor.authorKomura, Taku-
dc.contributor.authorChoi, Myung Geol-
dc.date.accessioned2020-10-12T08:06:31Z-
dc.date.available2020-10-12T08:06:31Z-
dc.date.issued2013-
dc.identifier.citationProceedings - SCA 2013: 12th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013, p. 45-53-
dc.identifier.urihttp://hdl.handle.net/10722/289036-
dc.description.abstractThis paper presents an interactive motion adaptation scheme for close interactions between skeletal characters and mesh structures, such as moving through restricted environments, and manipulating objects. This is achieved through a new spatial relationship-based representation, which describes the kinematics of the body parts by the weighted sum of translation vectors relative to points selectively sampled over the surfaces of the mesh structures. In contrast to previous discrete representations that either only handle static spatial relationships, or require offline, costly optimization processes, our continuous framework smoothly adapts the motion of a character to large updates of the mesh structures and character morphologies on-the-fly, while preserving the original context of the scene. The experimental results show that our method can be used for a wide range of applications, including motion retargeting, interactive character control and deformation transfer for scenes that involve close interactions. Our framework is useful for artists who need to design animated scenes interactively, and modern computer games that allow users to design their own characters, objects and environments.-
dc.languageeng-
dc.relation.ispartofProceedings - SCA 2013: 12th ACM SIGGRAPH / Eurographics Symposium on Computer Animation-
dc.subjectMotion editing-
dc.subjectMotion retargeting-
dc.subjectMotion adaptation-
dc.titleRelationship descriptors for interactive motion adaptation-
dc.typeConference_Paper-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1145/2485895.2485905-
dc.identifier.scopuseid_2-s2.0-84883071442-
dc.identifier.spage45-
dc.identifier.epage53-

Export via OAI-PMH Interface in XML Formats


OR


Export to Other Non-XML Formats