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- Publisher Website: 10.1145/1409060.1409067
- Scopus: eid_2-s2.0-57749199716
- WOS: WOS:000266986100008
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Conference Paper: Interaction patches for multi-character animation
Title | Interaction patches for multi-character animation |
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Authors | |
Keywords | Character animation Crowd simulation Human motion |
Issue Date | 2008 |
Citation | 2008 ACM Special Interest Group on Computer Graphics and Interactive Techniques Conference in Asia (ACM SIGGRAPH Asia 2008), Singapore, 10-13 December 2008. In ACM Transactions on Graphics, 2008, v. 27, n. 5, article no. 114 How to Cite? |
Abstract | We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close interactions between characters are precomputed by expanding a game tree, and these are stored as data structures called interaction patches. Then, during run-time, the system spatio-temporally concatenates the interaction patches to create scenes where a large number of characters closely interact with one another. Using our method, it is possible to automatically or interactively produce animations of crowds interacting with each other in a stylized way. The method can be used for a variety of applications including TV programs, advertisements and movies. © 2008 ACM. |
Persistent Identifier | http://hdl.handle.net/10722/289019 |
ISSN | 2023 Impact Factor: 7.8 2023 SCImago Journal Rankings: 7.766 |
ISI Accession Number ID |
DC Field | Value | Language |
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dc.contributor.author | Shum, Hubert P.H. | - |
dc.contributor.author | Komura, Taku | - |
dc.contributor.author | Shiraishi, Masashi | - |
dc.contributor.author | Yamazaki, Shuntaro | - |
dc.date.accessioned | 2020-10-12T08:06:28Z | - |
dc.date.available | 2020-10-12T08:06:28Z | - |
dc.date.issued | 2008 | - |
dc.identifier.citation | 2008 ACM Special Interest Group on Computer Graphics and Interactive Techniques Conference in Asia (ACM SIGGRAPH Asia 2008), Singapore, 10-13 December 2008. In ACM Transactions on Graphics, 2008, v. 27, n. 5, article no. 114 | - |
dc.identifier.issn | 0730-0301 | - |
dc.identifier.uri | http://hdl.handle.net/10722/289019 | - |
dc.description.abstract | We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close interactions between characters are precomputed by expanding a game tree, and these are stored as data structures called interaction patches. Then, during run-time, the system spatio-temporally concatenates the interaction patches to create scenes where a large number of characters closely interact with one another. Using our method, it is possible to automatically or interactively produce animations of crowds interacting with each other in a stylized way. The method can be used for a variety of applications including TV programs, advertisements and movies. © 2008 ACM. | - |
dc.language | eng | - |
dc.relation.ispartof | ACM Transactions on Graphics | - |
dc.subject | Character animation | - |
dc.subject | Crowd simulation | - |
dc.subject | Human motion | - |
dc.title | Interaction patches for multi-character animation | - |
dc.type | Conference_Paper | - |
dc.description.nature | link_to_subscribed_fulltext | - |
dc.identifier.doi | 10.1145/1409060.1409067 | - |
dc.identifier.scopus | eid_2-s2.0-57749199716 | - |
dc.identifier.volume | 27 | - |
dc.identifier.issue | 5 | - |
dc.identifier.spage | article no. 114 | - |
dc.identifier.epage | article no. 114 | - |
dc.identifier.isi | WOS:000266986100008 | - |
dc.identifier.issnl | 0730-0301 | - |