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- Publisher Website: 10.1002/cav.281
- Scopus: eid_2-s2.0-70350345859
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Article: Interactive animation of virtual humans based on motion capture data
Title | Interactive animation of virtual humans based on motion capture data |
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Authors | |
Keywords | Kinematics Virtual human Real-time controller design Dynamics Real-time animation |
Issue Date | 2009 |
Citation | Computer Animation and Virtual Worlds, 2009, v. 20, n. 5-6, p. 491-500 How to Cite? |
Abstract | This paper presents a novel, parameteric framework for synthesizing new character motions from existing motion capture data. Our framework can conduct morphological adaptation as well as kinematic and physically-based corrections. All these solvers are organized in layers in order to be easily combined together. Given locomotion as an example, the system automatically adapts the motion data to the size of the synthetic figure and to its environment; the character will correctly step over complex ground shapes and counteract with external forces applied to the body. Our framework is based on a frame-based solver. This ensures animating hundreds of humanoids with different morphologies in real-time. It is particularly suitable for interactive applications such as video games and virtual reality where a user interacts in an unpredictable way. © 2009 JohnWiley & Sons, Ltd. |
Persistent Identifier | http://hdl.handle.net/10722/288986 |
ISSN | 2023 Impact Factor: 0.9 2023 SCImago Journal Rankings: 0.403 |
ISI Accession Number ID |
DC Field | Value | Language |
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dc.contributor.author | Multon, Franck | - |
dc.contributor.author | Kulpa, Richard | - |
dc.contributor.author | Hoyet, Ludovic | - |
dc.contributor.author | Komura, Taku | - |
dc.date.accessioned | 2020-10-12T08:06:23Z | - |
dc.date.available | 2020-10-12T08:06:23Z | - |
dc.date.issued | 2009 | - |
dc.identifier.citation | Computer Animation and Virtual Worlds, 2009, v. 20, n. 5-6, p. 491-500 | - |
dc.identifier.issn | 1546-4261 | - |
dc.identifier.uri | http://hdl.handle.net/10722/288986 | - |
dc.description.abstract | This paper presents a novel, parameteric framework for synthesizing new character motions from existing motion capture data. Our framework can conduct morphological adaptation as well as kinematic and physically-based corrections. All these solvers are organized in layers in order to be easily combined together. Given locomotion as an example, the system automatically adapts the motion data to the size of the synthetic figure and to its environment; the character will correctly step over complex ground shapes and counteract with external forces applied to the body. Our framework is based on a frame-based solver. This ensures animating hundreds of humanoids with different morphologies in real-time. It is particularly suitable for interactive applications such as video games and virtual reality where a user interacts in an unpredictable way. © 2009 JohnWiley & Sons, Ltd. | - |
dc.language | eng | - |
dc.relation.ispartof | Computer Animation and Virtual Worlds | - |
dc.subject | Kinematics | - |
dc.subject | Virtual human | - |
dc.subject | Real-time controller design | - |
dc.subject | Dynamics | - |
dc.subject | Real-time animation | - |
dc.title | Interactive animation of virtual humans based on motion capture data | - |
dc.type | Article | - |
dc.description.nature | link_to_subscribed_fulltext | - |
dc.identifier.doi | 10.1002/cav.281 | - |
dc.identifier.scopus | eid_2-s2.0-70350345859 | - |
dc.identifier.volume | 20 | - |
dc.identifier.issue | 5-6 | - |
dc.identifier.spage | 491 | - |
dc.identifier.epage | 500 | - |
dc.identifier.eissn | 1546-427X | - |
dc.identifier.isi | WOS:000271559700002 | - |
dc.identifier.issnl | 1546-4261 | - |