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Conference Paper: Angular momentum guided motion concatenation

TitleAngular momentum guided motion concatenation
Authors
KeywordsMotion control
Motion editing
Issue Date2009
Citation
Computer Animation and Virtual Worlds, 2009, v. 20, n. 2-3, p. 385-394 How to Cite?
AbstractIn this paper, we propose a new method to concatenate two dynamic full-body motions such as punches, kicks, and flips by using the angular momentum as a cue. Through the observation of real humans, we have identified two patterns of angular momentum that make the transition of such motions efficient. Based on these observations, we propose a new method to concatenate two full-body motions in a natural manner. Our method is useful for applications where dynamic, full-body motions are required, such as 3D computer games and animations. © 2009 John Wiley & Sons, Ltd.
Persistent Identifierhttp://hdl.handle.net/10722/288984
ISSN
2023 Impact Factor: 0.9
2023 SCImago Journal Rankings: 0.403
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorShum, Hubert P.H.-
dc.contributor.authorKomura, Taku-
dc.contributor.authorYadav, Pranjul-
dc.date.accessioned2020-10-12T08:06:23Z-
dc.date.available2020-10-12T08:06:23Z-
dc.date.issued2009-
dc.identifier.citationComputer Animation and Virtual Worlds, 2009, v. 20, n. 2-3, p. 385-394-
dc.identifier.issn1546-4261-
dc.identifier.urihttp://hdl.handle.net/10722/288984-
dc.description.abstractIn this paper, we propose a new method to concatenate two dynamic full-body motions such as punches, kicks, and flips by using the angular momentum as a cue. Through the observation of real humans, we have identified two patterns of angular momentum that make the transition of such motions efficient. Based on these observations, we propose a new method to concatenate two full-body motions in a natural manner. Our method is useful for applications where dynamic, full-body motions are required, such as 3D computer games and animations. © 2009 John Wiley & Sons, Ltd.-
dc.languageeng-
dc.relation.ispartofComputer Animation and Virtual Worlds-
dc.subjectMotion control-
dc.subjectMotion editing-
dc.titleAngular momentum guided motion concatenation-
dc.typeConference_Paper-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1002/cav.315-
dc.identifier.scopuseid_2-s2.0-67749084686-
dc.identifier.volume20-
dc.identifier.issue2-3-
dc.identifier.spage385-
dc.identifier.epage394-
dc.identifier.eissn1546-427X-
dc.identifier.isiWOS:000268110700031-
dc.identifier.issnl1546-4261-

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