File Download

There are no files associated with this item.

  Links for fulltext
     (May Require Subscription)
Supplementary

Article: Building hierarchical structures for 3D scenes with repeated elements

TitleBuilding hierarchical structures for 3D scenes with repeated elements
Authors
KeywordsHierarchy
Scene analysis
3D scene
Repeated patterns
Issue Date2020
Citation
Visual Computer, 2020, v. 36, n. 2, p. 361-374 How to Cite?
Abstract© 2019, Springer-Verlag GmbH Germany, part of Springer Nature. We propose a novel hierarchy construction algorithm for 3D scenes with repeated elements, such as classrooms with multiple desk–chair pairs. Most existing algorithms focus on scenes such as bedrooms or living rooms, which rarely contain repeated patterns. Consequently, such methods may not recognize repeated patterns, which are vital for understanding the structure and context of scenes such as classrooms. Therefore, we propose a new global optimization algorithm for recognizing repeated patterns and building hierarchical structures based on repeated patterns. First, we find a repeated template by calculating the coverage ratios and frequencies of many substructures in a scene. Once the repeated template has been determined, a minimum cost maximum flow problem can be solved to find all instances (repetitions) of it in the scene and then group objects accordingly. Second, we group objects in the region outside the repeated elements according to their adjacency. Finally, based on these two sets of results, we build the hierarchy of the entire scene. We test this hierarchy construction algorithm on the Princeton and SceneNN databases and show that our algorithm can correctly find repeated patterns and construct a hierarchy that is more similar to the ground truth than the results of previous methods.
Persistent Identifierhttp://hdl.handle.net/10722/288929
ISSN
2023 Impact Factor: 3.0
2023 SCImago Journal Rankings: 0.778
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorZhao, Xi-
dc.contributor.authorSu, Zhenqiang-
dc.contributor.authorKomura, Taku-
dc.contributor.authorYang, Xinyu-
dc.date.accessioned2020-10-12T08:06:14Z-
dc.date.available2020-10-12T08:06:14Z-
dc.date.issued2020-
dc.identifier.citationVisual Computer, 2020, v. 36, n. 2, p. 361-374-
dc.identifier.issn0178-2789-
dc.identifier.urihttp://hdl.handle.net/10722/288929-
dc.description.abstract© 2019, Springer-Verlag GmbH Germany, part of Springer Nature. We propose a novel hierarchy construction algorithm for 3D scenes with repeated elements, such as classrooms with multiple desk–chair pairs. Most existing algorithms focus on scenes such as bedrooms or living rooms, which rarely contain repeated patterns. Consequently, such methods may not recognize repeated patterns, which are vital for understanding the structure and context of scenes such as classrooms. Therefore, we propose a new global optimization algorithm for recognizing repeated patterns and building hierarchical structures based on repeated patterns. First, we find a repeated template by calculating the coverage ratios and frequencies of many substructures in a scene. Once the repeated template has been determined, a minimum cost maximum flow problem can be solved to find all instances (repetitions) of it in the scene and then group objects accordingly. Second, we group objects in the region outside the repeated elements according to their adjacency. Finally, based on these two sets of results, we build the hierarchy of the entire scene. We test this hierarchy construction algorithm on the Princeton and SceneNN databases and show that our algorithm can correctly find repeated patterns and construct a hierarchy that is more similar to the ground truth than the results of previous methods.-
dc.languageeng-
dc.relation.ispartofVisual Computer-
dc.subjectHierarchy-
dc.subjectScene analysis-
dc.subject3D scene-
dc.subjectRepeated patterns-
dc.titleBuilding hierarchical structures for 3D scenes with repeated elements-
dc.typeArticle-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1007/s00371-018-01625-y-
dc.identifier.scopuseid_2-s2.0-85059762749-
dc.identifier.volume36-
dc.identifier.issue2-
dc.identifier.spage361-
dc.identifier.epage374-
dc.identifier.isiWOS:000511910300010-
dc.identifier.issnl0178-2789-

Export via OAI-PMH Interface in XML Formats


OR


Export to Other Non-XML Formats