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Conference Paper: Character-Object Interaction Retrieval using the Interaction Bisector Surface

TitleCharacter-Object Interaction Retrieval using the Interaction Bisector Surface
Authors
KeywordsCategories and Subject Descriptors (according to ACM CCS)
I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Animation
Issue Date2017
Citation
The European Association for Computer Graphics 38th Annual Conference (EUROGRAPHICS 2017), Lyon, France, 24-28 April 2017. In Computer Graphics Forum, 2017, v. 36, n. 2, p. 119-129 How to Cite?
Abstract© 2017 The Author(s) Computer Graphics Forum © 2017 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd. In this paper, we propose a novel approach for the classification and retrieval of interactions between human characters and objects. We propose to use the interaction bisector surface (IBS) between the body and the object as a feature of the interaction. We define a multi-resolution representation of the body structure, and compute a correspondence matrix hierarchy that describes which parts of the character's skeleton take part in the composition of the IBS and how much they contribute to the interaction. Key-frames of the interactions are extracted based on the evolution of the IBS and used to align the query interaction with the interaction in the database. Through the experimental results, we show that our approach outperforms existing techniques in motion classification and retrieval, which implies that the contextual information plays a significant role for scene and interaction description. Our method also shows better performance than other techniques that use features based on the spatial relations between the body parts, or the body parts and the object. Our method can be applied for character motion synthesis and robot motion planning.
Persistent Identifierhttp://hdl.handle.net/10722/288856
ISSN
2023 Impact Factor: 2.7
2023 SCImago Journal Rankings: 1.968
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorZhao, X.-
dc.contributor.authorChoi, M. G.-
dc.contributor.authorKomura, T.-
dc.date.accessioned2020-10-12T08:06:03Z-
dc.date.available2020-10-12T08:06:03Z-
dc.date.issued2017-
dc.identifier.citationThe European Association for Computer Graphics 38th Annual Conference (EUROGRAPHICS 2017), Lyon, France, 24-28 April 2017. In Computer Graphics Forum, 2017, v. 36, n. 2, p. 119-129-
dc.identifier.issn0167-7055-
dc.identifier.urihttp://hdl.handle.net/10722/288856-
dc.description.abstract© 2017 The Author(s) Computer Graphics Forum © 2017 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd. In this paper, we propose a novel approach for the classification and retrieval of interactions between human characters and objects. We propose to use the interaction bisector surface (IBS) between the body and the object as a feature of the interaction. We define a multi-resolution representation of the body structure, and compute a correspondence matrix hierarchy that describes which parts of the character's skeleton take part in the composition of the IBS and how much they contribute to the interaction. Key-frames of the interactions are extracted based on the evolution of the IBS and used to align the query interaction with the interaction in the database. Through the experimental results, we show that our approach outperforms existing techniques in motion classification and retrieval, which implies that the contextual information plays a significant role for scene and interaction description. Our method also shows better performance than other techniques that use features based on the spatial relations between the body parts, or the body parts and the object. Our method can be applied for character motion synthesis and robot motion planning.-
dc.languageeng-
dc.relation.ispartofComputer Graphics Forum-
dc.subjectCategories and Subject Descriptors (according to ACM CCS)-
dc.subjectI.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Animation-
dc.titleCharacter-Object Interaction Retrieval using the Interaction Bisector Surface-
dc.typeConference_Paper-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1111/cgf.13112-
dc.identifier.scopuseid_2-s2.0-85019757084-
dc.identifier.volume36-
dc.identifier.issue2-
dc.identifier.spage119-
dc.identifier.epage129-
dc.identifier.eissn1467-8659-
dc.identifier.isiWOS:000404474000013-
dc.identifier.issnl0167-7055-

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