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Conference Paper: An inverse kinematics method for 3D figures with motion data

TitleAn inverse kinematics method for 3D figures with motion data
Authors
KeywordsHumans
Control systems
End effectors
Kinematics
Space technology
Mice
Motion control
Graphics
Animation
Data mining
Issue Date2003
Citation
Proceedings of Computer Graphics International Conference, CGI, 2003, v. 2003-January, p. 266-271 How to Cite?
Abstract© 2003 IEEE. We present a new inverse kinematics method that utilizes the motion data for realtime control and editing. The key idea is to extract parameters necessary for inverse kinematics from the motion data. These parameters are the weight matrix, which determines the motion of the redundant joints, and the transformation functions that define the motion of the end effectors. The user can control the motion by dragging a body segment using a mouse, and the method calculates the new motion using the precomputed parameters. The method enables interactive editing, warping, and retargeting character motions.
Persistent Identifierhttp://hdl.handle.net/10722/288616
ISSN

 

DC FieldValueLanguage
dc.contributor.authorKomura, T.-
dc.contributor.authorKuroda, A.-
dc.contributor.authorKudoh, S.-
dc.contributor.authorLan, Tai Chiew-
dc.contributor.authorShinagawa, Y.-
dc.date.accessioned2020-10-12T08:05:25Z-
dc.date.available2020-10-12T08:05:25Z-
dc.date.issued2003-
dc.identifier.citationProceedings of Computer Graphics International Conference, CGI, 2003, v. 2003-January, p. 266-271-
dc.identifier.issn1530-1052-
dc.identifier.urihttp://hdl.handle.net/10722/288616-
dc.description.abstract© 2003 IEEE. We present a new inverse kinematics method that utilizes the motion data for realtime control and editing. The key idea is to extract parameters necessary for inverse kinematics from the motion data. These parameters are the weight matrix, which determines the motion of the redundant joints, and the transformation functions that define the motion of the end effectors. The user can control the motion by dragging a body segment using a mouse, and the method calculates the new motion using the precomputed parameters. The method enables interactive editing, warping, and retargeting character motions.-
dc.languageeng-
dc.relation.ispartofProceedings of Computer Graphics International Conference, CGI-
dc.subjectHumans-
dc.subjectControl systems-
dc.subjectEnd effectors-
dc.subjectKinematics-
dc.subjectSpace technology-
dc.subjectMice-
dc.subjectMotion control-
dc.subjectGraphics-
dc.subjectAnimation-
dc.subjectData mining-
dc.titleAn inverse kinematics method for 3D figures with motion data-
dc.typeConference_Paper-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1109/CGI.2003.1214480-
dc.identifier.scopuseid_2-s2.0-33645509181-
dc.identifier.volume2003-January-
dc.identifier.spage266-
dc.identifier.epage271-
dc.identifier.issnl1530-1052-

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