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Conference Paper: Otaku Redefined: Engaging Youth through Anime culture in casework

TitleOtaku Redefined: Engaging Youth through Anime culture in casework
Authors
Issue Date2019
PublisherHong Kong Social Workers Association.
Citation
International Conference on Change and Innovation for a Better World: The Future of Social Work Profession, Hong Kong, 27-29 June 2019 How to Cite?
AbstractAdolescents at a developmental stage face the challenge of searching for identity through social learning and interpersonal feedback from peers. In the recent decades, Anime (動漫) has become a worldwide popular youth culture. Most of the anime productions come from Japan, targeting teenagers and above. The contents of anime have a large variety, like friendship, family, romance. Some of them are about real life, while some are about fantasy world. A form 6 girl, Susan is an anime lover who appeared to have high anxiety level, poor peer relationship, as well as difficulties in study in school. The worker adopted narrative approach in helping Susan to build up supporting network, boost self-esteem, as well as increase her learning motivation. Experience sharing will be focused on how to get into anime world to engage the service user and co-create the story in the anime world. Throughout the helping process, anime was found to serve for a number of purposes. For instance, it is a good engagement and value discussion topic. Insights will be shared on youth work. Anime culture can be a good tool for workers to engage youths and understand their values on different issues. For example, they may easily have black and white thinking as there are always clear-cut evil and justice in anime; they might believe themselves to have unexplored potentials, as main characters in anime are usually like this. To conclude, anime culture can be either a facilitating force or barrier for youth’s growth, depending on how the contents are embraced.
DescriptionConcurrent Session II (Oral Presentation) - SPA: Presentations nominated for Best Student Presentation Award - no. CON-1140
Organizer: Hong Kong Social Workers Association, and the Department of Social Work and Social Administration, The University of Hong Kong
Persistent Identifierhttp://hdl.handle.net/10722/274354

 

DC FieldValueLanguage
dc.contributor.authorLau, MC-
dc.contributor.authorLo, YSJ-
dc.date.accessioned2019-08-18T15:00:04Z-
dc.date.available2019-08-18T15:00:04Z-
dc.date.issued2019-
dc.identifier.citationInternational Conference on Change and Innovation for a Better World: The Future of Social Work Profession, Hong Kong, 27-29 June 2019-
dc.identifier.urihttp://hdl.handle.net/10722/274354-
dc.descriptionConcurrent Session II (Oral Presentation) - SPA: Presentations nominated for Best Student Presentation Award - no. CON-1140-
dc.descriptionOrganizer: Hong Kong Social Workers Association, and the Department of Social Work and Social Administration, The University of Hong Kong-
dc.description.abstractAdolescents at a developmental stage face the challenge of searching for identity through social learning and interpersonal feedback from peers. In the recent decades, Anime (動漫) has become a worldwide popular youth culture. Most of the anime productions come from Japan, targeting teenagers and above. The contents of anime have a large variety, like friendship, family, romance. Some of them are about real life, while some are about fantasy world. A form 6 girl, Susan is an anime lover who appeared to have high anxiety level, poor peer relationship, as well as difficulties in study in school. The worker adopted narrative approach in helping Susan to build up supporting network, boost self-esteem, as well as increase her learning motivation. Experience sharing will be focused on how to get into anime world to engage the service user and co-create the story in the anime world. Throughout the helping process, anime was found to serve for a number of purposes. For instance, it is a good engagement and value discussion topic. Insights will be shared on youth work. Anime culture can be a good tool for workers to engage youths and understand their values on different issues. For example, they may easily have black and white thinking as there are always clear-cut evil and justice in anime; they might believe themselves to have unexplored potentials, as main characters in anime are usually like this. To conclude, anime culture can be either a facilitating force or barrier for youth’s growth, depending on how the contents are embraced.-
dc.languageeng-
dc.publisherHong Kong Social Workers Association.-
dc.relation.ispartofInternational conference on Change and Innovation for a Better World-
dc.titleOtaku Redefined: Engaging Youth through Anime culture in casework-
dc.typeConference_Paper-
dc.identifier.emailLo, YSJ: joanneys@hku.hk-
dc.identifier.hkuros301880-
dc.publisher.placeHong Kong-

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