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Conference Paper: FaceID-GAN: Learning a Symmetry Three-Player GAN for Identity-Preserving Face Synthesis

TitleFaceID-GAN: Learning a Symmetry Three-Player GAN for Identity-Preserving Face Synthesis
Authors
Issue Date2018
Citation
Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2018, p. 821-830 How to Cite?
Abstract© 2018 IEEE. Face synthesis has achieved advanced development by using generative adversarial networks (GANs). Existing methods typically formulate GAN as a two-player game, where a discriminator distinguishes face images from the real and synthesized domains, while a generator reduces its discriminativeness by synthesizing a face of photorealistic quality. Their competition converges when the discriminator is unable to differentiate these two domains. Unlike two-player GANs, this work generates identity-preserving faces by proposing FaceID-GAN, which treats a classifier of face identity as the third player, competing with the generator by distinguishing the identities of the real and synthesized faces (see Fig.1). A stationary point is reached when the generator produces faces that have high quality as well as preserve identity. Instead of simply modeling the identity classifier as an additional discriminator, FaceID-GAN is formulated by satisfying information symmetry, which ensures that the real and synthesized images are projected into the same feature space. In other words, the identity classifier is used to extract identity features from both input (real) and output (synthesized) face images of the generator, substantially alleviating training difficulty of GAN. Extensive experiments show that FaceID-GAN is able to generate faces of arbitrary viewpoint while preserve identity, outperforming recent advanced approaches.
Persistent Identifierhttp://hdl.handle.net/10722/273640
ISSN
2023 SCImago Journal Rankings: 10.331
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorShen, Yujun-
dc.contributor.authorLuo, Ping-
dc.contributor.authorYan, Junjie-
dc.contributor.authorWang, Xiaogang-
dc.contributor.authorTang, Xiaoou-
dc.date.accessioned2019-08-12T09:56:14Z-
dc.date.available2019-08-12T09:56:14Z-
dc.date.issued2018-
dc.identifier.citationProceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2018, p. 821-830-
dc.identifier.issn1063-6919-
dc.identifier.urihttp://hdl.handle.net/10722/273640-
dc.description.abstract© 2018 IEEE. Face synthesis has achieved advanced development by using generative adversarial networks (GANs). Existing methods typically formulate GAN as a two-player game, where a discriminator distinguishes face images from the real and synthesized domains, while a generator reduces its discriminativeness by synthesizing a face of photorealistic quality. Their competition converges when the discriminator is unable to differentiate these two domains. Unlike two-player GANs, this work generates identity-preserving faces by proposing FaceID-GAN, which treats a classifier of face identity as the third player, competing with the generator by distinguishing the identities of the real and synthesized faces (see Fig.1). A stationary point is reached when the generator produces faces that have high quality as well as preserve identity. Instead of simply modeling the identity classifier as an additional discriminator, FaceID-GAN is formulated by satisfying information symmetry, which ensures that the real and synthesized images are projected into the same feature space. In other words, the identity classifier is used to extract identity features from both input (real) and output (synthesized) face images of the generator, substantially alleviating training difficulty of GAN. Extensive experiments show that FaceID-GAN is able to generate faces of arbitrary viewpoint while preserve identity, outperforming recent advanced approaches.-
dc.languageeng-
dc.relation.ispartofProceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition-
dc.titleFaceID-GAN: Learning a Symmetry Three-Player GAN for Identity-Preserving Face Synthesis-
dc.typeConference_Paper-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1109/CVPR.2018.00092-
dc.identifier.scopuseid_2-s2.0-85053644719-
dc.identifier.spage821-
dc.identifier.epage830-
dc.identifier.isiWOS:000457843600085-
dc.identifier.issnl1063-6919-

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