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Conference Paper: A Low-cost Lighthouse-based Virtual Reality Head Tracking System

TitleA Low-cost Lighthouse-based Virtual Reality Head Tracking System
Authors
KeywordsimseCAVE
infrared sensors
Low-cost tracking
motion tracking
SteamVR tracking
Issue Date2017
PublisherIEEE. The Journal's web site is located at https://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=8241147
Citation
Proceedings of 2017 International Conference on 3D Immersion (IC3D), Brussels, Belgium, 11-12 December 2017 How to Cite?
AbstractThis paper outlines a research and development process of a low-cost head tracking device for virtual reality systems to provide users with a correct 3D visual perspective and basic body interactions. The technology and development tools are based on SteamVR Tracking technology by Valve Corporation. The head tracker involves an integrated electric circuit board and a rigid frame with photodiode sensors attached to a pair of 3D shutter glasses. One or two lighthouse base station(s) achieve the tracking by sending out infrared signals to time-stamp movement. The development process involves iterations of sensor placement simulation, 3D printing of prototype, optical and sensor calibration, and reliability testing. The current prototype can be used in imseCAVE, a CAVE- based system in HKU and has the potential for other applications such as for education or businesses usage.
Persistent Identifierhttp://hdl.handle.net/10722/261971

 

DC FieldValueLanguage
dc.contributor.authorNg, AKT-
dc.contributor.authorChan, LKY-
dc.contributor.authorLau, HYK-
dc.date.accessioned2018-09-28T04:51:09Z-
dc.date.available2018-09-28T04:51:09Z-
dc.date.issued2017-
dc.identifier.citationProceedings of 2017 International Conference on 3D Immersion (IC3D), Brussels, Belgium, 11-12 December 2017-
dc.identifier.urihttp://hdl.handle.net/10722/261971-
dc.description.abstractThis paper outlines a research and development process of a low-cost head tracking device for virtual reality systems to provide users with a correct 3D visual perspective and basic body interactions. The technology and development tools are based on SteamVR Tracking technology by Valve Corporation. The head tracker involves an integrated electric circuit board and a rigid frame with photodiode sensors attached to a pair of 3D shutter glasses. One or two lighthouse base station(s) achieve the tracking by sending out infrared signals to time-stamp movement. The development process involves iterations of sensor placement simulation, 3D printing of prototype, optical and sensor calibration, and reliability testing. The current prototype can be used in imseCAVE, a CAVE- based system in HKU and has the potential for other applications such as for education or businesses usage.-
dc.languageeng-
dc.publisherIEEE. The Journal's web site is located at https://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=8241147-
dc.relation.ispartofInternational Conference on 3D Immersion (IC3D)-
dc.rightsInternational Conference on 3D Immersion (IC3D). Copyright © IEEE.-
dc.subjectimseCAVE-
dc.subjectinfrared sensors-
dc.subjectLow-cost tracking-
dc.subjectmotion tracking-
dc.subjectSteamVR tracking-
dc.titleA Low-cost Lighthouse-based Virtual Reality Head Tracking System-
dc.typeConference_Paper-
dc.identifier.emailChan, LKY: lkychan@hku.hk-
dc.identifier.emailLau, HYK: hyklau@hku.hk-
dc.identifier.authorityLau, HYK=rp00137-
dc.identifier.doi10.1109/IC3D.2017.8251910-
dc.identifier.scopuseid_2-s2.0-85049385401-
dc.identifier.hkuros293282-
dc.identifier.eissn2379-1780-
dc.publisher.placeUnited States-
dc.identifier.issnl2379-1772-

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