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Conference Paper: Immersive Learning Environment for Visual Arts

TitleImmersive Learning Environment for Visual Arts
Authors
KeywordsVirtual reality
Human factors
Visual art
Education
Issue Date2016
PublisherSpringer.
Citation
The 3rd International Conference on Augmented Reality, Virtual Reality and Computer Graphics (AVR 2016), Otranto, Lecce, Italy, 15-18 June 2016 Proceedings, Part II, p. 231-240 How to Cite?
AbstractIn this paper, we describe the design and implementation of the Immersive Learning Environment for Visual Arts (ILEVA), which is a system that employs virtual reality technology that allows novice users to immerse into their own artworks and experience the virtual space interactively, thus providing a whole new perspective of creating and experiencing art forms to the users. This paper describes the design and architecture of ILEVA and presents a case study with a group of high school students studying in Visual Arts. The result of the work, user responses and evaluation will be discussed .
DescriptionLecture Notes in Computer Science, v. 9769
Persistent Identifierhttp://hdl.handle.net/10722/241690
ISBN
ISSN
2020 SCImago Journal Rankings: 0.249
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorChan, LKY-
dc.contributor.authorYuen, KSG-
dc.contributor.authorLau, HYK-
dc.date.accessioned2017-06-20T01:47:13Z-
dc.date.available2017-06-20T01:47:13Z-
dc.date.issued2016-
dc.identifier.citationThe 3rd International Conference on Augmented Reality, Virtual Reality and Computer Graphics (AVR 2016), Otranto, Lecce, Italy, 15-18 June 2016 Proceedings, Part II, p. 231-240-
dc.identifier.isbn978-3-319-40650-3-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/10722/241690-
dc.descriptionLecture Notes in Computer Science, v. 9769-
dc.description.abstractIn this paper, we describe the design and implementation of the Immersive Learning Environment for Visual Arts (ILEVA), which is a system that employs virtual reality technology that allows novice users to immerse into their own artworks and experience the virtual space interactively, thus providing a whole new perspective of creating and experiencing art forms to the users. This paper describes the design and architecture of ILEVA and presents a case study with a group of high school students studying in Visual Arts. The result of the work, user responses and evaluation will be discussed .-
dc.languageeng-
dc.publisherSpringer.-
dc.relation.ispartofAugmented Reality, Virtual Reality, and Computer Graphics, AVR 2016-
dc.subjectVirtual reality-
dc.subjectHuman factors-
dc.subjectVisual art-
dc.subjectEducation-
dc.titleImmersive Learning Environment for Visual Arts-
dc.typeConference_Paper-
dc.identifier.emailChan, LKY: lkychan@hku.hk-
dc.identifier.emailLau, HYK: hyklau@hkucc.hku.hk-
dc.identifier.authorityLau, HYK=rp00137-
dc.identifier.doi10.1007/978-3-319-40651-0_18-
dc.identifier.scopuseid_2-s2.0-84976620465-
dc.identifier.hkuros272859-
dc.identifier.spage231-
dc.identifier.epage240-
dc.identifier.eissn1611-3349-
dc.identifier.isiWOS:000389495700018-
dc.publisher.placeCham-
dc.identifier.issnl0302-9743-

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