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postgraduate thesis: The practice and ethics of self-creativity in ludic virtual worlds

TitleThe practice and ethics of self-creativity in ludic virtual worlds
Authors
Issue Date2017
PublisherThe University of Hong Kong (Pokfulam, Hong Kong)
Citation
Sparrow, L. A.. (2017). The practice and ethics of self-creativity in ludic virtual worlds. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR.
AbstractThis thesis investigates how contemporary selfhood is enacted in ludic virtual worlds and explores three key questions in this regard: What is self-creativity? To what extent is self-creativity possible in ludic virtual worlds? And how are we to deal with the ethical consequences of self-creativity in these worlds? Contemporary selfhood is first established as highly fluid in nature, marked more specifically by multiplicity, process, performance and agency. The notion of self-creativity is introduced as a practical framework for understanding how socially-constituted subjects can transform themselves in new and valuable ways through the performance of multiple roles and identities via roleplay and role-taking. The ways in which self-creativity is practiced, promoted, thriving and limited in ludic virtual worlds is then examined. Two key objections to the potential for self-creativity in these playful digital environments are scrutinised: the argument from non-reality and the argument from reality. It is suggested that, while these arguments are fruitful for understanding certain practical constraints to self-creativity in ludic virtual worlds, they nevertheless both stem from a reality discourse that itself obscures the ongoing expression of self-creativity in playful digital environments. The ethical consequences of self-creativity in ludic virtual worlds are then discussed. Through an exploration of case studies that highlight the moral ambiguity of these worlds, it is shown that self-creativity may be understood as linked to deception and the performance of immoral roles. At the same time, however, it is argued that self-creativity in ludic virtual worlds is a potentially valuable and worthwhile pursuit that is linked to authenticity, freedom, and wellbeing. In attempting to balance ethical and self-creative interests, it is proposed that participants, educators, developers and academics alike would do well to nurture a self-creative attitude alongside a greater awareness of the ambiguity of ludic virtual worlds. At the same time, the option of conceptually designating some ludic virtual worlds as ‘second realities’ is also considered, a suggestion that ultimately aims at establishing spaces in which self-creativity can continue to flourish.
DegreeMaster of Philosophy
SubjectSelf (Philosophy)
Dept/ProgramPhilosophy
Persistent Identifierhttp://hdl.handle.net/10722/239950
HKU Library Item IDb5846397

 

DC FieldValueLanguage
dc.contributor.authorSparrow, Lucy Amelia-
dc.date.accessioned2017-04-08T23:13:16Z-
dc.date.available2017-04-08T23:13:16Z-
dc.date.issued2017-
dc.identifier.citationSparrow, L. A.. (2017). The practice and ethics of self-creativity in ludic virtual worlds. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR.-
dc.identifier.urihttp://hdl.handle.net/10722/239950-
dc.description.abstractThis thesis investigates how contemporary selfhood is enacted in ludic virtual worlds and explores three key questions in this regard: What is self-creativity? To what extent is self-creativity possible in ludic virtual worlds? And how are we to deal with the ethical consequences of self-creativity in these worlds? Contemporary selfhood is first established as highly fluid in nature, marked more specifically by multiplicity, process, performance and agency. The notion of self-creativity is introduced as a practical framework for understanding how socially-constituted subjects can transform themselves in new and valuable ways through the performance of multiple roles and identities via roleplay and role-taking. The ways in which self-creativity is practiced, promoted, thriving and limited in ludic virtual worlds is then examined. Two key objections to the potential for self-creativity in these playful digital environments are scrutinised: the argument from non-reality and the argument from reality. It is suggested that, while these arguments are fruitful for understanding certain practical constraints to self-creativity in ludic virtual worlds, they nevertheless both stem from a reality discourse that itself obscures the ongoing expression of self-creativity in playful digital environments. The ethical consequences of self-creativity in ludic virtual worlds are then discussed. Through an exploration of case studies that highlight the moral ambiguity of these worlds, it is shown that self-creativity may be understood as linked to deception and the performance of immoral roles. At the same time, however, it is argued that self-creativity in ludic virtual worlds is a potentially valuable and worthwhile pursuit that is linked to authenticity, freedom, and wellbeing. In attempting to balance ethical and self-creative interests, it is proposed that participants, educators, developers and academics alike would do well to nurture a self-creative attitude alongside a greater awareness of the ambiguity of ludic virtual worlds. At the same time, the option of conceptually designating some ludic virtual worlds as ‘second realities’ is also considered, a suggestion that ultimately aims at establishing spaces in which self-creativity can continue to flourish.-
dc.languageeng-
dc.publisherThe University of Hong Kong (Pokfulam, Hong Kong)-
dc.relation.ispartofHKU Theses Online (HKUTO)-
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.-
dc.rightsThe author retains all proprietary rights, (such as patent rights) and the right to use in future works.-
dc.subject.lcshSelf (Philosophy)-
dc.titleThe practice and ethics of self-creativity in ludic virtual worlds-
dc.typePG_Thesis-
dc.identifier.hkulb5846397-
dc.description.thesisnameMaster of Philosophy-
dc.description.thesislevelMaster-
dc.description.thesisdisciplinePhilosophy-
dc.description.naturepublished_or_final_version-
dc.identifier.mmsid991022013639703414-

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