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Article: Integrating Simulation Games into Construction Curricula: The VCS3 Case Study

TitleIntegrating Simulation Games into Construction Curricula: The VCS3 Case Study
Authors
KeywordsEngineering education
Simulation game
Learning assessment
Construction management
Issue Date2015
PublisherDublin Institute of Technology, Tempus Publications. The Journal's web site is located at http://www.ijee.dit.ie
Citation
International Journal of Engineering Education, 2015, v. 31 n. 6, pt. A, p. 1661-1677 How to Cite?
AbstractIn recent years, in response to higher construction industry standards for project design and delivery under budget, time and safety constraints, technological advances have dramatically changed how design and construction information is represented and managed. To prepare students to respond to these new industry demands approaches to teaching dynamic construction planning and management practices are changing. As a result, simulation games are gaining interest as an approach to providing students with learning experiences better aligned with complex problems in the areas of construction bidding, planning and management. However, while the use of simulation games in teaching construction shows some promising results, it remains sporadic due to high development costs, implementation challenges, and uncertainty of their effectiveness as learning tools. To address this gap, we developed and evaluated a free and open-source construction management game—the Virtual Construction Simulator (VCS)—that involves teaching a more holistic decision making process to planning and managing construction projects. This paper discusses the learning objectives that guided VCS3 development, implementation and assessment, and concludes with findings and recommendations for its broader implementation and future research.
Persistent Identifierhttp://hdl.handle.net/10722/222472
ISSN
2022 Impact Factor: 1.0
2020 SCImago Journal Rankings: 0.551

 

DC FieldValueLanguage
dc.contributor.authorNikolic, D-
dc.contributor.authorLee, SH-
dc.contributor.authorZappe, SE-
dc.contributor.authorMessner, JI-
dc.date.accessioned2016-01-18T07:41:01Z-
dc.date.available2016-01-18T07:41:01Z-
dc.date.issued2015-
dc.identifier.citationInternational Journal of Engineering Education, 2015, v. 31 n. 6, pt. A, p. 1661-1677-
dc.identifier.issn0949-149X-
dc.identifier.urihttp://hdl.handle.net/10722/222472-
dc.description.abstractIn recent years, in response to higher construction industry standards for project design and delivery under budget, time and safety constraints, technological advances have dramatically changed how design and construction information is represented and managed. To prepare students to respond to these new industry demands approaches to teaching dynamic construction planning and management practices are changing. As a result, simulation games are gaining interest as an approach to providing students with learning experiences better aligned with complex problems in the areas of construction bidding, planning and management. However, while the use of simulation games in teaching construction shows some promising results, it remains sporadic due to high development costs, implementation challenges, and uncertainty of their effectiveness as learning tools. To address this gap, we developed and evaluated a free and open-source construction management game—the Virtual Construction Simulator (VCS)—that involves teaching a more holistic decision making process to planning and managing construction projects. This paper discusses the learning objectives that guided VCS3 development, implementation and assessment, and concludes with findings and recommendations for its broader implementation and future research.-
dc.languageeng-
dc.publisherDublin Institute of Technology, Tempus Publications. The Journal's web site is located at http://www.ijee.dit.ie-
dc.relation.ispartofInternational Journal of Engineering Education-
dc.subjectEngineering education-
dc.subjectSimulation game-
dc.subjectLearning assessment-
dc.subjectConstruction management-
dc.titleIntegrating Simulation Games into Construction Curricula: The VCS3 Case Study-
dc.typeArticle-
dc.identifier.emailLee, SH: shlee1@hku.hk-
dc.identifier.authorityLee, SH=rp01910-
dc.identifier.hkuros256751-
dc.identifier.volume31-
dc.identifier.issue6, pt. A-
dc.identifier.spage1661-
dc.identifier.epage1677-
dc.publisher.placeIreland-
dc.identifier.issnl0949-149X-

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