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Conference Paper: Designing and analyzing swing compass: a lively interactive system provoking imagination and affect for persuasion

TitleDesigning and analyzing swing compass: a lively interactive system provoking imagination and affect for persuasion
Authors
KeywordsEmbodied cognition
Reflective design
Sensorimotor experience
Conceptual blending
Issue Date2015
PublisherSpringer Verlag. The Journal's web site is located at http://springerlink.com/content/105633/
Citation
The 10th International Conference on Persuasive Technology (PERSUASIVE 2015), Chicago, IL., 3-5 June 2015. In Lecture Notes in Computer Science, 2015, v. 9072, p. 107-120 How to Cite?
AbstractGrounded in cognitive semantics in cognitive science, the psychology of emotion, and phenomenological approaches to interaction design, this paper first suggests a cognitive and interpretive approach to the imaginative and affective user experiences of “lively” interactive artifacts, which are reminiscent of everyday life experience. It then introduces Swing Compass, an interactive computing system that turns a tablet computer into a compass-like reflective device with artificial intelligence based on an analogy and moderation engine. With configurable analogy and moderation rules and changeable multimedia contents, the device can be instantiated differently, such as “daily activities advisors” or “app-launching guides”, to help people from addiction or decidophobia in various contexts. User experience tests on the device have generated qualitative data showing how it provokes imagination and emotion via conceptual blends and emotional appraisals during different moments. This demonstrates the application of the proposed framework for interpreting users’ meaning-making processes and informing possible orientations of the reflective design in hope of behavior change.
DescriptionLNCS v. 9072 entitled: Persuasive Technology: 10th International Conference, PERSUASIVE 2015 ... Proceedings
Persistent Identifierhttp://hdl.handle.net/10722/211099
ISBN
ISSN
2023 SCImago Journal Rankings: 0.606

 

DC FieldValueLanguage
dc.contributor.authorChow, KKN-
dc.contributor.authorHarrell, DF-
dc.contributor.authorWong, KY-
dc.date.accessioned2015-07-07T06:59:06Z-
dc.date.available2015-07-07T06:59:06Z-
dc.date.issued2015-
dc.identifier.citationThe 10th International Conference on Persuasive Technology (PERSUASIVE 2015), Chicago, IL., 3-5 June 2015. In Lecture Notes in Computer Science, 2015, v. 9072, p. 107-120-
dc.identifier.isbn978-3-319-20305-8-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/10722/211099-
dc.descriptionLNCS v. 9072 entitled: Persuasive Technology: 10th International Conference, PERSUASIVE 2015 ... Proceedings-
dc.description.abstractGrounded in cognitive semantics in cognitive science, the psychology of emotion, and phenomenological approaches to interaction design, this paper first suggests a cognitive and interpretive approach to the imaginative and affective user experiences of “lively” interactive artifacts, which are reminiscent of everyday life experience. It then introduces Swing Compass, an interactive computing system that turns a tablet computer into a compass-like reflective device with artificial intelligence based on an analogy and moderation engine. With configurable analogy and moderation rules and changeable multimedia contents, the device can be instantiated differently, such as “daily activities advisors” or “app-launching guides”, to help people from addiction or decidophobia in various contexts. User experience tests on the device have generated qualitative data showing how it provokes imagination and emotion via conceptual blends and emotional appraisals during different moments. This demonstrates the application of the proposed framework for interpreting users’ meaning-making processes and informing possible orientations of the reflective design in hope of behavior change.-
dc.languageeng-
dc.publisherSpringer Verlag. The Journal's web site is located at http://springerlink.com/content/105633/-
dc.relation.ispartofLecture Notes in Computer Science-
dc.rightsThe final publication is available at Springer via http://dx.doi.org/[insert DOI]-
dc.subjectEmbodied cognition-
dc.subjectReflective design-
dc.subjectSensorimotor experience-
dc.subjectConceptual blending-
dc.titleDesigning and analyzing swing compass: a lively interactive system provoking imagination and affect for persuasion-
dc.typeConference_Paper-
dc.identifier.emailWong, KY: ivy42233@hkucc.hku.hk-
dc.identifier.authorityWong, KY=rp00187-
dc.identifier.doi10.1007/978-3-319-20306-5_10-
dc.identifier.scopuseid_2-s2.0-84937390370-
dc.identifier.hkuros244528-
dc.identifier.volume9072-
dc.identifier.spage107-
dc.identifier.epage120-
dc.publisher.placeGermany-
dc.customcontrol.immutablesml 150707-
dc.identifier.issnl0302-9743-

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