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Article: Levels in games for health

TitleLevels in games for health
Authors
Issue Date2014
PublisherMary Ann Liebert, Inc. Publishers. The Journal's web site is located at http://www.liebertpub.com/products/product.aspx?pid=398
Citation
Games for Health Journal: research, development, and clinical applications, 2014, v. 3 n. 2, p. 60-63 How to Cite?
AbstractThere is a time-honored procedure in games for pure entertainment wherein games challenge their players by offering successfully higher levels of difficulty. An eminent researcher proposed that player engagement and enjoyment require the player being constantly challenged, but at a level she or he can handle. A game's difficulty levels enable the player to face more difficult challenges as she or he builds gameplaying skills. Although levels work in games for entertainment, it is not clear how effective or important levels are in games for health, or how they are designed. We invited several accomplished games for health designers and researchers to discuss levels.
Persistent Identifierhttp://hdl.handle.net/10722/201075
ISSN
2021 Impact Factor: 4.070
2020 SCImago Journal Rankings: 0.764
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorBaranowski, Ten_US
dc.contributor.authorBelchior, Pen_US
dc.contributor.authorChamberlin, Ben_US
dc.contributor.authorMellecker, RRen_US
dc.date.accessioned2014-08-21T07:13:01Z-
dc.date.available2014-08-21T07:13:01Z-
dc.date.issued2014en_US
dc.identifier.citationGames for Health Journal: research, development, and clinical applications, 2014, v. 3 n. 2, p. 60-63en_US
dc.identifier.issn2161-783X-
dc.identifier.urihttp://hdl.handle.net/10722/201075-
dc.description.abstractThere is a time-honored procedure in games for pure entertainment wherein games challenge their players by offering successfully higher levels of difficulty. An eminent researcher proposed that player engagement and enjoyment require the player being constantly challenged, but at a level she or he can handle. A game's difficulty levels enable the player to face more difficult challenges as she or he builds gameplaying skills. Although levels work in games for entertainment, it is not clear how effective or important levels are in games for health, or how they are designed. We invited several accomplished games for health designers and researchers to discuss levels.-
dc.languageengen_US
dc.publisherMary Ann Liebert, Inc. Publishers. The Journal's web site is located at http://www.liebertpub.com/products/product.aspx?pid=398-
dc.relation.ispartofGames for Health Journal: research, development, and clinical applicationsen_US
dc.titleLevels in games for healthen_US
dc.typeArticleen_US
dc.identifier.emailMellecker, RR: robinmel@hkusua.hku.hken_US
dc.identifier.doi10.1089/g4h.2014.0019-
dc.identifier.scopuseid_2-s2.0-84993961096-
dc.identifier.hkuros232106en_US
dc.identifier.volume3en_US
dc.identifier.issue2-
dc.identifier.spage60en_US
dc.identifier.epage63en_US
dc.identifier.isiWOS:000363382000002-
dc.publisher.placeUnited States-
dc.identifier.issnl2161-783X-

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