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Article: Active Learning: Educational experiences enhanced through technology driven active game play

TitleActive Learning: Educational experiences enhanced through technology driven active game play
Authors
Keywordsactive gaming
elementary education
exerlearning
interactive learning environments
teaching/learning strategies
Issue Date2013
Citation
Journal of Educational Research, 2013, v. 106, p. 352-359 How to Cite?
Persistent Identifierhttp://hdl.handle.net/10722/187639
ISSN
2023 Impact Factor: 2.0
2023 SCImago Journal Rankings: 0.645
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorMellecker, RRen_US
dc.contributor.authorWitherspoon, Len_US
dc.contributor.authorWatterson, Ten_US
dc.date.accessioned2013-08-21T07:07:04Z-
dc.date.available2013-08-21T07:07:04Z-
dc.date.issued2013en_US
dc.identifier.citationJournal of Educational Research, 2013, v. 106, p. 352-359en_US
dc.identifier.issn0022-0671-
dc.identifier.urihttp://hdl.handle.net/10722/187639-
dc.languageengen_US
dc.relation.ispartofJournal of Educational Researchen_US
dc.subjectactive gaming-
dc.subjectelementary education-
dc.subjectexerlearning-
dc.subjectinteractive learning environments-
dc.subjectteaching/learning strategies-
dc.titleActive Learning: Educational experiences enhanced through technology driven active game playen_US
dc.typeArticleen_US
dc.identifier.emailMellecker, RR: robinmel@hkusua.hku.hken_US
dc.identifier.doi10.1080/00220671.2012.736429-
dc.identifier.scopuseid_2-s2.0-84881294731-
dc.identifier.hkuros220583en_US
dc.identifier.volume106en_US
dc.identifier.spage352en_US
dc.identifier.epage359en_US
dc.identifier.eissn1940-0675-
dc.identifier.isiWOS:000327840000002-
dc.identifier.issnl0022-0671-

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