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Article: A cache approach towards web-based interactive large-scale terrain rendering

TitleA cache approach towards web-based interactive large-scale terrain rendering
Authors
KeywordsCache Mechanism
Terrain Rendering
View Dependent Rendering
Visual Effect Analysis
Web Based Visualization
Issue Date2012
PublisherBinary Information Press. The Journal's web site is located at http://www.joics.com
Citation
Journal Of Information And Computational Science, 2012, v. 9 n. 3, p. 533-546 How to Cite?
AbstractWe propose a novel method for web-based rendering of highly detailed 3D terrains. The proposed method relies on the server to provide rendering results directly for the clients. In order to achieve an interactive frame rate at the client and to reduce the workload of the server, a client side cache system is designed to reconstruct in-between screen shots from previous rendering results sparsely provided by the server, which are in the form of color images and depth maps (to be referred to as Terrain Instance Map, or TIM, in the paper). The cache system is designed to reuse TIMs as much as possible based on a series of view point analysis, screen coverage checking and effective resolution calculation on both CPU and GPU. The characteristics of our method include: quick full-detail view, high quality screen shots throughout the session, highly scalable, and it has little requirement on the rendering algorithm or data structure used at the server, safety for terrain data. Experiment results show that the proposed method is effective. © 2012 Binary Information Press.
Persistent Identifierhttp://hdl.handle.net/10722/152497
ISSN
References

 

DC FieldValueLanguage
dc.contributor.authorCao, Len_US
dc.contributor.authorChan, Ben_US
dc.contributor.authorZheng, Len_US
dc.contributor.authorYuan, Zen_US
dc.contributor.authorWang, Wen_US
dc.date.accessioned2012-06-26T06:39:42Z-
dc.date.available2012-06-26T06:39:42Z-
dc.date.issued2012en_US
dc.identifier.citationJournal Of Information And Computational Science, 2012, v. 9 n. 3, p. 533-546en_US
dc.identifier.issn1548-7741en_US
dc.identifier.urihttp://hdl.handle.net/10722/152497-
dc.description.abstractWe propose a novel method for web-based rendering of highly detailed 3D terrains. The proposed method relies on the server to provide rendering results directly for the clients. In order to achieve an interactive frame rate at the client and to reduce the workload of the server, a client side cache system is designed to reconstruct in-between screen shots from previous rendering results sparsely provided by the server, which are in the form of color images and depth maps (to be referred to as Terrain Instance Map, or TIM, in the paper). The cache system is designed to reuse TIMs as much as possible based on a series of view point analysis, screen coverage checking and effective resolution calculation on both CPU and GPU. The characteristics of our method include: quick full-detail view, high quality screen shots throughout the session, highly scalable, and it has little requirement on the rendering algorithm or data structure used at the server, safety for terrain data. Experiment results show that the proposed method is effective. © 2012 Binary Information Press.en_US
dc.languageengen_US
dc.publisherBinary Information Press. The Journal's web site is located at http://www.joics.com-
dc.relation.ispartofJournal of Information and Computational Scienceen_US
dc.subjectCache Mechanismen_US
dc.subjectTerrain Renderingen_US
dc.subjectView Dependent Renderingen_US
dc.subjectVisual Effect Analysisen_US
dc.subjectWeb Based Visualizationen_US
dc.titleA cache approach towards web-based interactive large-scale terrain renderingen_US
dc.typeArticleen_US
dc.identifier.emailChan, B:bchan@cs.hku.hken_US
dc.identifier.authorityChan, B=rp00086en_US
dc.description.naturelink_to_subscribed_fulltexten_US
dc.identifier.scopuseid_2-s2.0-84863368031en_US
dc.identifier.hkuros208992-
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-84863368031&selection=ref&src=s&origin=recordpageen_US
dc.identifier.volume9en_US
dc.identifier.issue3en_US
dc.identifier.spage533en_US
dc.identifier.epage546en_US
dc.publisher.placeUnited States-
dc.identifier.scopusauthoridCao, L=41560917600en_US
dc.identifier.scopusauthoridChan, B=26662908500en_US
dc.identifier.scopusauthoridZheng, L=9433038600en_US
dc.identifier.scopusauthoridYuan, Z=55104892200en_US
dc.identifier.scopusauthoridWang, W=55103042800en_US
dc.identifier.issnl1548-7741-

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