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Conference Paper: Particle-based simulation of granular materials

TitleParticle-based simulation of granular materials
Authors
Issue Date2005
Citation
Computer Animation, Conference Proceedings, 2005, p. 77-86 How to Cite?
AbstractGranular materials, such as sand and grains, are ubiquitous. Simulating the 3D dynamic motion of such materials represents a challenging problem in graphics because of their unique physical properties. In this paper we present a simple and effective method for granular material simulation. By incorporating techniques from physical models, our approach describes granular phenomena more faithfully than previous methods. Granular material is represented by a large collection of non-spherical particles which may be in persistent contact. The particles represent discrete elements of the simulated material. One major advantage of using discrete elements is that the topology of particle interaction can evolve freely. As a result, highly dynamic phenomena, such as splashing and avalanches, can be conveniently generated by this meshless approach without sacrificing physical accuracy. We generalize this discrete model to rigid bodies by distributing particles over their surfaces. In this way, two-way coupling between granular materials and rigid bodies is achieved. © 2010 ACM.
Persistent Identifierhttp://hdl.handle.net/10722/151991
References

 

DC FieldValueLanguage
dc.contributor.authorBell, Nen_US
dc.contributor.authorYu, Yen_US
dc.contributor.authorMucha, PJen_US
dc.date.accessioned2012-06-26T06:32:11Z-
dc.date.available2012-06-26T06:32:11Z-
dc.date.issued2005en_US
dc.identifier.citationComputer Animation, Conference Proceedings, 2005, p. 77-86en_US
dc.identifier.urihttp://hdl.handle.net/10722/151991-
dc.description.abstractGranular materials, such as sand and grains, are ubiquitous. Simulating the 3D dynamic motion of such materials represents a challenging problem in graphics because of their unique physical properties. In this paper we present a simple and effective method for granular material simulation. By incorporating techniques from physical models, our approach describes granular phenomena more faithfully than previous methods. Granular material is represented by a large collection of non-spherical particles which may be in persistent contact. The particles represent discrete elements of the simulated material. One major advantage of using discrete elements is that the topology of particle interaction can evolve freely. As a result, highly dynamic phenomena, such as splashing and avalanches, can be conveniently generated by this meshless approach without sacrificing physical accuracy. We generalize this discrete model to rigid bodies by distributing particles over their surfaces. In this way, two-way coupling between granular materials and rigid bodies is achieved. © 2010 ACM.en_US
dc.languageengen_US
dc.relation.ispartofComputer Animation, Conference Proceedingsen_US
dc.titleParticle-based simulation of granular materialsen_US
dc.typeConference_Paperen_US
dc.identifier.emailYu, Y:yzyu@cs.hku.hken_US
dc.identifier.authorityYu, Y=rp01415en_US
dc.description.naturelink_to_subscribed_fulltexten_US
dc.identifier.doi10.1145/1073368.1073379en_US
dc.identifier.scopuseid_2-s2.0-79951641792en_US
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-79951641792&selection=ref&src=s&origin=recordpageen_US
dc.identifier.spage77en_US
dc.identifier.epage86en_US
dc.identifier.scopusauthoridBell, N=14821905300en_US
dc.identifier.scopusauthoridYu, Y=8554163500en_US
dc.identifier.scopusauthoridMucha, PJ=7004946624en_US
dc.identifier.citeulike2942705-

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