File Download

There are no files associated with this item.

  Links for fulltext
     (May Require Subscription)
Supplementary

Conference Paper: Fast texture synthesis using tree-structured vector quantization

TitleFast texture synthesis using tree-structured vector quantization
Authors
KeywordsCompression algorithms
Image processing
Texture synthesis
Issue Date2000
Citation
Proceedings Of The Acm Siggraph Conference On Computer Graphics, 2000, p. 479-488 How to Cite?
AbstractTexture synthesis is important for many applications in computer graphics, vision, and image processing. However, it remains difficult to design an algorithm that is both efficient and capable of generating high quality results. In this paper, we present an efficient algorithm for realistic texture synthesis. The algorithm is easy to use and requires only a sample texture as input. It generates textures with perceived quality equal to or better than those produced by previous techniques, but runs two orders of magnitude faster. This permits us to apply texture synthesis to problems where it has traditionally been considered impractical. In particular, we have applied it to constrained synthesis for image editing and temporal texture generation. Our algorithm is derived from Markov Random Field texture models and generates textures through a deterministic searching process. We accelerate this synthesis process using tree-structured vector quantization.
Persistent Identifierhttp://hdl.handle.net/10722/141806
References

 

DC FieldValueLanguage
dc.contributor.authorWei, LYen_HK
dc.contributor.authorLevoy, Men_HK
dc.date.accessioned2011-09-27T03:02:15Z-
dc.date.available2011-09-27T03:02:15Z-
dc.date.issued2000en_HK
dc.identifier.citationProceedings Of The Acm Siggraph Conference On Computer Graphics, 2000, p. 479-488en_HK
dc.identifier.urihttp://hdl.handle.net/10722/141806-
dc.description.abstractTexture synthesis is important for many applications in computer graphics, vision, and image processing. However, it remains difficult to design an algorithm that is both efficient and capable of generating high quality results. In this paper, we present an efficient algorithm for realistic texture synthesis. The algorithm is easy to use and requires only a sample texture as input. It generates textures with perceived quality equal to or better than those produced by previous techniques, but runs two orders of magnitude faster. This permits us to apply texture synthesis to problems where it has traditionally been considered impractical. In particular, we have applied it to constrained synthesis for image editing and temporal texture generation. Our algorithm is derived from Markov Random Field texture models and generates textures through a deterministic searching process. We accelerate this synthesis process using tree-structured vector quantization.en_HK
dc.languageengen_US
dc.relation.ispartofProceedings of the ACM SIGGRAPH Conference on Computer Graphicsen_HK
dc.subjectCompression algorithmsen_HK
dc.subjectImage processingen_HK
dc.subjectTexture synthesisen_HK
dc.titleFast texture synthesis using tree-structured vector quantizationen_HK
dc.typeConference_Paperen_HK
dc.identifier.emailWei, LY:lywei@cs.hku.hken_HK
dc.identifier.authorityWei, LY=rp01528en_HK
dc.description.naturelink_to_subscribed_fulltexten_US
dc.identifier.scopuseid_2-s2.0-0034448271en_HK
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-0034448271&selection=ref&src=s&origin=recordpageen_HK
dc.identifier.spage479en_HK
dc.identifier.epage488en_HK
dc.identifier.scopusauthoridWei, LY=14523963300en_HK
dc.identifier.scopusauthoridLevoy, M=6701783695en_HK

Export via OAI-PMH Interface in XML Formats


OR


Export to Other Non-XML Formats