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Conference Paper: Multi-layer depth peeling via fragment sort

TitleMulti-layer depth peeling via fragment sort
Authors
KeywordsComputer Aided Design
Computer Graphics
Parallel Algorithms
Transparency
Issue Date2009
Citation
Proceedings - 2009 11Th Ieee International Conference On Computer-Aided Design And Computer Graphics, Cad/Graphics 2009, 2009, p. 452-456 How to Cite?
AbstractWe present an accelerated depth peeling algorithm for order-independent transparency rendering on graphics hardware. Unlike traditional depth peeling which only peels one layer of transparent pixels per rendering pass, our algorithm peels multiple layers simultaneously per rendering pass. Our acceleration is achieved via our fragment program which sorts and writes multiple fragment colors and depths via MRT. A notable feature of our algorithm is that it is robust against the unreliable parallel read-after-write behavior in current graphics hardware, guaranteeing correct transparency ordering. For ordinary scenes rendered under RGBA8 color precision, we achieve up to 8× speed-up over conventional depth peeling with current generation graphics hardware. Our algorithm is simple to implement on current GPU without any hardware modification. In addition, it does not require applications to perform any pre-sorting of transparent geometry. © 2009 IEEE.
Persistent Identifierhttp://hdl.handle.net/10722/141790
ISI Accession Number ID
References

 

DC FieldValueLanguage
dc.contributor.authorLiu, Ben_HK
dc.contributor.authorWei, LYen_HK
dc.contributor.authorXu, YQen_HK
dc.contributor.authorWu, Een_HK
dc.date.accessioned2011-09-27T03:02:00Z-
dc.date.available2011-09-27T03:02:00Z-
dc.date.issued2009en_HK
dc.identifier.citationProceedings - 2009 11Th Ieee International Conference On Computer-Aided Design And Computer Graphics, Cad/Graphics 2009, 2009, p. 452-456en_HK
dc.identifier.urihttp://hdl.handle.net/10722/141790-
dc.description.abstractWe present an accelerated depth peeling algorithm for order-independent transparency rendering on graphics hardware. Unlike traditional depth peeling which only peels one layer of transparent pixels per rendering pass, our algorithm peels multiple layers simultaneously per rendering pass. Our acceleration is achieved via our fragment program which sorts and writes multiple fragment colors and depths via MRT. A notable feature of our algorithm is that it is robust against the unreliable parallel read-after-write behavior in current graphics hardware, guaranteeing correct transparency ordering. For ordinary scenes rendered under RGBA8 color precision, we achieve up to 8× speed-up over conventional depth peeling with current generation graphics hardware. Our algorithm is simple to implement on current GPU without any hardware modification. In addition, it does not require applications to perform any pre-sorting of transparent geometry. © 2009 IEEE.en_HK
dc.languageengen_US
dc.relation.ispartofProceedings - 2009 11th IEEE International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2009en_HK
dc.subjectComputer Aided Designen_US
dc.subjectComputer Graphicsen_US
dc.subjectParallel Algorithmsen_US
dc.subjectTransparencyen_US
dc.titleMulti-layer depth peeling via fragment sorten_HK
dc.typeConference_Paperen_HK
dc.identifier.emailWei, LY:lywei@cs.hku.hken_HK
dc.identifier.authorityWei, LY=rp01528en_HK
dc.description.naturelink_to_subscribed_fulltexten_US
dc.identifier.doi10.1109/CADCG.2009.5246861en_HK
dc.identifier.scopuseid_2-s2.0-70449412531en_HK
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-70449412531&selection=ref&src=s&origin=recordpageen_HK
dc.identifier.spage452en_HK
dc.identifier.epage456en_HK
dc.identifier.isiWOS:000275856400086-
dc.identifier.scopusauthoridLiu, B=14045320600en_HK
dc.identifier.scopusauthoridWei, LY=14523963300en_HK
dc.identifier.scopusauthoridXu, YQ=7406450980en_HK
dc.identifier.scopusauthoridWu, E=7202128015en_HK

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