Showing results 4 to 11 of 11
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Title | Author(s) | Issue Date | Views | |
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Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study Journal:JMIR Serious Games | 2021 | 33 | ||
2021 | 24 | |||
Iterative Process for Developing Digital Games for Adolescent Sexual Health Education in Low-Tech Environments Proceeding/Conference:ASIS&T Asia-Pacific Regional Conference, 2019 | 2019 | 23 | ||
Research trends in flipped classroom empirical evidence from 2017 to 2018: A content analysis Journal:Interactive Technology and Smart Education | 2019 | 48 | ||
Students' learning performance and perceived motivation in gamified flipped-class instruction Journal:Computers & Education | 2018 | 49 | ||
The effects of gamified flipped instruction on learner performance and need satisfaction: A study in a low-tech setting Journal:Information and Learning Sciences | 2019 | 33 | ||
The impact of gamification on learning and instruction: A systematic review of empirical evidence Journal:Educational Research Review | 2020 | 78 | ||
2020 | 93 |