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- Publisher Website: 10.1109/VR.2017.7892349
- Scopus: eid_2-s2.0-85018458440
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Conference Paper: Cognitive Psychology and Human Factors Engineering of Virtual Reality
Title | Cognitive Psychology and Human Factors Engineering of Virtual Reality |
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Authors | |
Keywords | Cognitive psychology HCI Virtual environment |
Issue Date | 2017 |
Publisher | IEEE. The Journal's web site is located at http://ieeexplore.ieee.org/xpl/conhome.jsp?punumber=1000791 |
Citation | Proceedings of 2017 IEEE Virtual Reality (VR), Los Angeles, CA, USA, 18-22 March 2017, p. 407-408 How to Cite? |
Abstract | This position paper summarizes the author's research interest in Cognitive Psychology and Human-Computer Interaction in the imseCAVE, a CAVE-like system in the University of Hong Kong. Several areas of interest were explored while finding the thesis topic for the Ph.D. research. They include a perception research on distance estimation with proposed error correction mechanism, neurofeedback meditation with EEG in VR and the effect with audio and video, the study of training transfer in VR training, the comparison and research of cybersickness between HMD and the imseCAVE, and comparing VR gaming in TV, HMD, and the imseCAVE by performance, activity level and time perception. With a broad interest, the exact direction is still in the search and requires future exploration. |
Persistent Identifier | http://hdl.handle.net/10722/262435 |
ISSN |
DC Field | Value | Language |
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dc.contributor.author | Ng, KT | - |
dc.date.accessioned | 2018-09-28T04:59:17Z | - |
dc.date.available | 2018-09-28T04:59:17Z | - |
dc.date.issued | 2017 | - |
dc.identifier.citation | Proceedings of 2017 IEEE Virtual Reality (VR), Los Angeles, CA, USA, 18-22 March 2017, p. 407-408 | - |
dc.identifier.issn | 1087-8270 | - |
dc.identifier.uri | http://hdl.handle.net/10722/262435 | - |
dc.description.abstract | This position paper summarizes the author's research interest in Cognitive Psychology and Human-Computer Interaction in the imseCAVE, a CAVE-like system in the University of Hong Kong. Several areas of interest were explored while finding the thesis topic for the Ph.D. research. They include a perception research on distance estimation with proposed error correction mechanism, neurofeedback meditation with EEG in VR and the effect with audio and video, the study of training transfer in VR training, the comparison and research of cybersickness between HMD and the imseCAVE, and comparing VR gaming in TV, HMD, and the imseCAVE by performance, activity level and time perception. With a broad interest, the exact direction is still in the search and requires future exploration. | - |
dc.language | eng | - |
dc.publisher | IEEE. The Journal's web site is located at http://ieeexplore.ieee.org/xpl/conhome.jsp?punumber=1000791 | - |
dc.relation.ispartof | IEEE Virtual Reality (VR) Proceedings | - |
dc.rights | IEEE Virtual Reality (VR) Proceedings. Copyright © IEEE. | - |
dc.subject | Cognitive psychology | - |
dc.subject | HCI | - |
dc.subject | Virtual environment | - |
dc.title | Cognitive Psychology and Human Factors Engineering of Virtual Reality | - |
dc.type | Conference_Paper | - |
dc.identifier.doi | 10.1109/VR.2017.7892349 | - |
dc.identifier.scopus | eid_2-s2.0-85018458440 | - |
dc.identifier.hkuros | 293288 | - |
dc.identifier.spage | 407 | - |
dc.identifier.epage | 408 | - |
dc.publisher.place | United States | - |
dc.identifier.issnl | 1087-8270 | - |