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Article: Reverse engineering based on virtual volume sculpting

TitleReverse engineering based on virtual volume sculpting
Authors
KeywordsHaptic Shape Modeling
Reverse Engineering
Volume Representation
Volume Sculpting
Issue Date2004
PublisherC A D Solutions. The Journal's web site is located at http://www.cadanda.com
Citation
Computer-Aided Design And Applications, 2004, v. 1 n. 1-4, p. 63-72 How to Cite?
AbstractThis paper presents a novel reverse engineering methodology that is based on volume removing. Given a physical model, virtual clay in which the model can be embedded is generated in the computer with the help of a fixture. The virtual clay is represented by voxel arrays and the dimension of the virtual clay is defined based on the bounding box of the model. When digitizing, a three dimensional position tracker is moved around the physical model in a freehand manner by the user. The movements of the tracker are reflected by its counterpart in the computer: a virtual tracker. The swept volume of the virtual tracker will be removed from the virtual clay. When no more virtual clay can be removed, the remained part of the virtual clay is a volume representation of the physical model. The tracker used in this paper is a probe attached to a six degree of freedom (6DOF) haptic device. Physical constraints and virtual constraints are coupled in the system. The strength and weakness of the presented method are analyzed and the applicability is discussed.
Persistent Identifierhttp://hdl.handle.net/10722/157087
ISSN
2015 SCImago Journal Rankings: 0.310
References

 

DC FieldValueLanguage
dc.contributor.authorYang, Zen_US
dc.contributor.authorChen, Yen_US
dc.date.accessioned2012-08-08T08:45:16Z-
dc.date.available2012-08-08T08:45:16Z-
dc.date.issued2004en_US
dc.identifier.citationComputer-Aided Design And Applications, 2004, v. 1 n. 1-4, p. 63-72en_US
dc.identifier.issn1686-4360en_US
dc.identifier.urihttp://hdl.handle.net/10722/157087-
dc.description.abstractThis paper presents a novel reverse engineering methodology that is based on volume removing. Given a physical model, virtual clay in which the model can be embedded is generated in the computer with the help of a fixture. The virtual clay is represented by voxel arrays and the dimension of the virtual clay is defined based on the bounding box of the model. When digitizing, a three dimensional position tracker is moved around the physical model in a freehand manner by the user. The movements of the tracker are reflected by its counterpart in the computer: a virtual tracker. The swept volume of the virtual tracker will be removed from the virtual clay. When no more virtual clay can be removed, the remained part of the virtual clay is a volume representation of the physical model. The tracker used in this paper is a probe attached to a six degree of freedom (6DOF) haptic device. Physical constraints and virtual constraints are coupled in the system. The strength and weakness of the presented method are analyzed and the applicability is discussed.en_US
dc.languageengen_US
dc.publisherC A D Solutions. The Journal's web site is located at http://www.cadanda.comen_US
dc.relation.ispartofComputer-Aided Design and Applicationsen_US
dc.subjectHaptic Shape Modelingen_US
dc.subjectReverse Engineeringen_US
dc.subjectVolume Representationen_US
dc.subjectVolume Sculptingen_US
dc.titleReverse engineering based on virtual volume sculptingen_US
dc.typeArticleen_US
dc.identifier.emailChen, Y:yhchen@hkucc.hku.hken_US
dc.identifier.authorityChen, Y=rp00099en_US
dc.description.naturelink_to_subscribed_fulltexten_US
dc.identifier.scopuseid_2-s2.0-78049301052en_US
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-78049301052&selection=ref&src=s&origin=recordpageen_US
dc.identifier.volume1en_US
dc.identifier.issue1-4en_US
dc.identifier.spage63en_US
dc.identifier.epage72en_US
dc.publisher.placeUnited Statesen_US
dc.identifier.scopusauthoridYang, Z=7405433286en_US
dc.identifier.scopusauthoridChen, Y=7601430448en_US

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