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Article: Haptic 3D mesh painting based on dynamic subdivision
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TitleHaptic 3D mesh painting based on dynamic subdivision
 
AuthorsFu, Y1
Chen, Y1
 
KeywordsDynamic Subdivision
Haptics
Painting System
 
Issue Date2008
 
PublisherC A D Solutions. The Journal's web site is located at http://www.cadanda.com
 
CitationComputer-Aided Design And Applications, 2008, v. 5 n. 1-4, p. 131-141 [How to Cite?]
DOI: http://dx.doi.org/10.3722/cadaps.2008.131-141
 
AbstractIn this paper, we present a haptic painting system which provides users an easy way to accurately add color on the mesh models. Unlike some of previously published methods which require texture mapping or point resampling, our system is totally mesh-based. Since a local dynamic subdivision algorithm has been developed in our method, the quality of painting can be less dependent on the original mesh density so that fine details can also be created in sparse models. Sample studies have shown that the visual painting results on mesh models are good enough for early industrial design of multi-materials (or multi-colors) parts where frequent and easy changes of painting are required. Our approach can also provide useful information in mesh editing like smoothing and cutting, which makes the system possible to be further developed into a 3D interactive design tool for parts made of multi-materials that are normally manufactured by multi-shot molding processes. © 2008 CAD Solutions, LLC.
 
ISSN1686-4360
2013 SCImago Journal Rankings: 0.410
 
DOIhttp://dx.doi.org/10.3722/cadaps.2008.131-141
 
ReferencesReferences in Scopus
 
DC FieldValue
dc.contributor.authorFu, Y
 
dc.contributor.authorChen, Y
 
dc.date.accessioned2012-08-08T08:45:05Z
 
dc.date.available2012-08-08T08:45:05Z
 
dc.date.issued2008
 
dc.description.abstractIn this paper, we present a haptic painting system which provides users an easy way to accurately add color on the mesh models. Unlike some of previously published methods which require texture mapping or point resampling, our system is totally mesh-based. Since a local dynamic subdivision algorithm has been developed in our method, the quality of painting can be less dependent on the original mesh density so that fine details can also be created in sparse models. Sample studies have shown that the visual painting results on mesh models are good enough for early industrial design of multi-materials (or multi-colors) parts where frequent and easy changes of painting are required. Our approach can also provide useful information in mesh editing like smoothing and cutting, which makes the system possible to be further developed into a 3D interactive design tool for parts made of multi-materials that are normally manufactured by multi-shot molding processes. © 2008 CAD Solutions, LLC.
 
dc.description.naturelink_to_subscribed_fulltext
 
dc.identifier.citationComputer-Aided Design And Applications, 2008, v. 5 n. 1-4, p. 131-141 [How to Cite?]
DOI: http://dx.doi.org/10.3722/cadaps.2008.131-141
 
dc.identifier.citeulike9592687
 
dc.identifier.doihttp://dx.doi.org/10.3722/cadaps.2008.131-141
 
dc.identifier.epage141
 
dc.identifier.issn1686-4360
2013 SCImago Journal Rankings: 0.410
 
dc.identifier.issue1-4
 
dc.identifier.scopuseid_2-s2.0-73649111708
 
dc.identifier.spage131
 
dc.identifier.urihttp://hdl.handle.net/10722/157046
 
dc.identifier.volume5
 
dc.languageeng
 
dc.publisherC A D Solutions. The Journal's web site is located at http://www.cadanda.com
 
dc.publisher.placeUnited States
 
dc.relation.ispartofComputer-Aided Design and Applications
 
dc.relation.referencesReferences in Scopus
 
dc.subjectDynamic Subdivision
 
dc.subjectHaptics
 
dc.subjectPainting System
 
dc.titleHaptic 3D mesh painting based on dynamic subdivision
 
dc.typeArticle
 
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Author Affiliations
  1. The University of Hong Kong