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Conference Paper: Managing the development of digital educational games
Title | Managing the development of digital educational games |
---|---|
Authors | |
Keywords | Educational games Rapid game development model |
Issue Date | 2010 |
Publisher | IEEE |
Citation | The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), Kaohsiung, Taiwan, 12-16 April 2010. In Proceedings of the 3rd DIGITEL, 2010, p. 191-193 How to Cite? |
Abstract | Based on the practical experience of developing webbased educational games in a joint universities project in Hong Kong, the authors discuss a 'seven-stage rapid game development model' with a 'dynamic fine tuning' of team composition. Reflection on lessons learned from the practical experience is described. © 2010 IEEE. |
Persistent Identifier | http://hdl.handle.net/10722/127145 |
References |
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Hodgson, P | en_HK |
dc.contributor.author | Man, D | en_HK |
dc.contributor.author | Leung, J | en_HK |
dc.date.accessioned | 2010-10-31T13:08:39Z | - |
dc.date.available | 2010-10-31T13:08:39Z | - |
dc.date.issued | 2010 | en_HK |
dc.identifier.citation | The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), Kaohsiung, Taiwan, 12-16 April 2010. In Proceedings of the 3rd DIGITEL, 2010, p. 191-193 | en_HK |
dc.identifier.uri | http://hdl.handle.net/10722/127145 | - |
dc.description.abstract | Based on the practical experience of developing webbased educational games in a joint universities project in Hong Kong, the authors discuss a 'seven-stage rapid game development model' with a 'dynamic fine tuning' of team composition. Reflection on lessons learned from the practical experience is described. © 2010 IEEE. | en_HK |
dc.language | eng | en_HK |
dc.publisher | IEEE | - |
dc.relation.ispartof | DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning | en_HK |
dc.rights | ©2010 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. | - |
dc.subject | Educational games | en_HK |
dc.subject | Rapid game development model | en_HK |
dc.title | Managing the development of digital educational games | en_HK |
dc.type | Conference_Paper | en_HK |
dc.identifier.openurl | http://library.hku.hk:4550/resserv?sid=HKU:IR&issn=978-1-4244-6433-3&volume=&spage=191&epage=193&date=2010&atitle=Managing+the+development+of+digital+educational+games | - |
dc.identifier.email | Hodgson, P: etpaula@hku.hk | en_HK |
dc.identifier.authority | Hodgson, P=rp00904 | en_HK |
dc.description.nature | published_or_final_version | - |
dc.identifier.doi | 10.1109/DIGITEL.2010.18 | en_HK |
dc.identifier.scopus | eid_2-s2.0-77953745871 | en_HK |
dc.identifier.hkuros | 171838 | en_HK |
dc.relation.references | http://www.scopus.com/mlt/select.url?eid=2-s2.0-77953745871&selection=ref&src=s&origin=recordpage | en_HK |
dc.identifier.spage | 191 | en_HK |
dc.identifier.epage | 193 | en_HK |
dc.description.other | The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), Kaohsiung, Taiwan, 12-16 April 2010. In Proceedings of the 3rd DIGITEL, 2010, p. 191-193 | - |
dc.identifier.scopusauthorid | Hodgson, P=36133266200 | en_HK |
dc.identifier.scopusauthorid | Man, D=36133643700 | en_HK |
dc.identifier.scopusauthorid | Leung, J=36133182000 | en_HK |