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Conference Paper: Game-theoretic scalable peer-to-peer media streaming

TitleGame-theoretic scalable peer-to-peer media streaming
Authors
KeywordsGame theory
Incentive mechanisms
Nash equilibrium strategies
Peer-to-peer streaming
Repeated games
Unstructured networks
Issue Date2008
Citation
Ipdps Miami 2008 - Proceedings Of The 22Nd Ieee International Parallel And Distributed Processing Symposium, Program And Cd-Rom, 2008 How to Cite?
AbstractPeer-to-peer media streaming framework has been widely considered as a promising platform for delivering high quality multimedia content on the global scale. A fundamental requirement is that each peer needs to contribute outgoing bandwidth to deliver media packets to its neighbors. Although most existing protocols mandate such contribution, misbehaving peers may still deliberately limit their outgoing bandwidth to conserve their own resources. This would inevitably lead to performance degradation of other well-behaving peers. It is crucial to have an effective incentive mechanism such that peers are encouraged to contribute. In this paper, we formulate two strategic games to model the interactions between server and its immediate peers and between neighboring peers, respectively. We have devised the equilibrium strategies which relate a peer's streaming performance to its contribution. Simulation results show that the proposed game-theoretical incentive mechanism protects well-behaving peers from being exploited by misbehaving counterparts. ©2008 IEEE.
Persistent Identifierhttp://hdl.handle.net/10722/99515
References

 

DC FieldValueLanguage
dc.contributor.authorYeung, MKHen_HK
dc.contributor.authorKwok, YKen_HK
dc.date.accessioned2010-09-25T18:33:34Z-
dc.date.available2010-09-25T18:33:34Z-
dc.date.issued2008en_HK
dc.identifier.citationIpdps Miami 2008 - Proceedings Of The 22Nd Ieee International Parallel And Distributed Processing Symposium, Program And Cd-Rom, 2008en_HK
dc.identifier.urihttp://hdl.handle.net/10722/99515-
dc.description.abstractPeer-to-peer media streaming framework has been widely considered as a promising platform for delivering high quality multimedia content on the global scale. A fundamental requirement is that each peer needs to contribute outgoing bandwidth to deliver media packets to its neighbors. Although most existing protocols mandate such contribution, misbehaving peers may still deliberately limit their outgoing bandwidth to conserve their own resources. This would inevitably lead to performance degradation of other well-behaving peers. It is crucial to have an effective incentive mechanism such that peers are encouraged to contribute. In this paper, we formulate two strategic games to model the interactions between server and its immediate peers and between neighboring peers, respectively. We have devised the equilibrium strategies which relate a peer's streaming performance to its contribution. Simulation results show that the proposed game-theoretical incentive mechanism protects well-behaving peers from being exploited by misbehaving counterparts. ©2008 IEEE.en_HK
dc.languageengen_HK
dc.relation.ispartofIPDPS Miami 2008 - Proceedings of the 22nd IEEE International Parallel and Distributed Processing Symposium, Program and CD-ROMen_HK
dc.subjectGame theoryen_HK
dc.subjectIncentive mechanismsen_HK
dc.subjectNash equilibrium strategiesen_HK
dc.subjectPeer-to-peer streamingen_HK
dc.subjectRepeated gamesen_HK
dc.subjectUnstructured networksen_HK
dc.titleGame-theoretic scalable peer-to-peer media streamingen_HK
dc.typeConference_Paperen_HK
dc.identifier.emailKwok, YK:ykwok@eee.hku.hken_HK
dc.identifier.authorityKwok, YK=rp00128en_HK
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1109/IPDPS.2008.4536231en_HK
dc.identifier.scopuseid_2-s2.0-51049112290en_HK
dc.identifier.hkuros149388en_HK
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-51049112290&selection=ref&src=s&origin=recordpageen_HK
dc.identifier.scopusauthoridYeung, MKH=7101861665en_HK
dc.identifier.scopusauthoridKwok, YK=7101857718en_HK

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