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Conference Paper: Strategies of conflict in coexisting streaming overlays

TitleStrategies of conflict in coexisting streaming overlays
Authors
KeywordsCost Effectiveness
Internet Protocols
Multimedia Services
Telecommunication Networks
Television Broadcasting
Issue Date2007
PublisherI E E E, Computer Society. The Journal's web site is located at http://www.ieee-infocom.org/
Citation
Proceedings - Ieee Infocom, 2007, p. 481-489 How to Cite?
AbstractIn multimedia applications such as IPTV, it is natural to accommodate multiple coexisting peer-to-peer streaming overlays, corresponding to channels of programming. With coexisting streaming overlays, one wonders how these overlays may efficiently share the available upload bandwidth on peers, in order to satisfy the required streaming rate in each overlay, as well as to minimize streaming costs. In this paper, we seek to design simple, effective and decentralized strategies to resolve conflicts among coexisting streaming overlays. Since such strategies of conflict are game theoretic in nature, we characterize them as a decentralized collection of dynamic auction games, in which downstream peers submit bids for bandwidth at the upstream peers. With extensive theoretical analysis and performance evaluation, we show that the outcome of these local games is an optimal topology for each overlay that minimizes streaming costs. These overlay topologies evolve and adapt to peer dynamics, fairly share peer upload bandwidth, and can be prioritized. © 2007 IEEE.
Persistent Identifierhttp://hdl.handle.net/10722/92661
ISSN
References

 

DC FieldValueLanguage
dc.contributor.authorWu, Cen_HK
dc.contributor.authorLi, Ben_HK
dc.date.accessioned2010-09-17T10:53:21Z-
dc.date.available2010-09-17T10:53:21Z-
dc.date.issued2007en_HK
dc.identifier.citationProceedings - Ieee Infocom, 2007, p. 481-489en_HK
dc.identifier.issn0743-166Xen_HK
dc.identifier.urihttp://hdl.handle.net/10722/92661-
dc.description.abstractIn multimedia applications such as IPTV, it is natural to accommodate multiple coexisting peer-to-peer streaming overlays, corresponding to channels of programming. With coexisting streaming overlays, one wonders how these overlays may efficiently share the available upload bandwidth on peers, in order to satisfy the required streaming rate in each overlay, as well as to minimize streaming costs. In this paper, we seek to design simple, effective and decentralized strategies to resolve conflicts among coexisting streaming overlays. Since such strategies of conflict are game theoretic in nature, we characterize them as a decentralized collection of dynamic auction games, in which downstream peers submit bids for bandwidth at the upstream peers. With extensive theoretical analysis and performance evaluation, we show that the outcome of these local games is an optimal topology for each overlay that minimizes streaming costs. These overlay topologies evolve and adapt to peer dynamics, fairly share peer upload bandwidth, and can be prioritized. © 2007 IEEE.en_HK
dc.languageengen_HK
dc.publisherI E E E, Computer Society. The Journal's web site is located at http://www.ieee-infocom.org/en_HK
dc.relation.ispartofProceedings - IEEE INFOCOMen_HK
dc.subjectCost Effectivenessen_HK
dc.subjectInternet Protocolsen_HK
dc.subjectMultimedia Servicesen_HK
dc.subjectTelecommunication Networksen_HK
dc.subjectTelevision Broadcastingen_HK
dc.titleStrategies of conflict in coexisting streaming overlaysen_HK
dc.typeConference_Paperen_HK
dc.identifier.emailWu, C:cwu@cs.hku.hken_HK
dc.identifier.authorityWu, C=rp01397en_HK
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1109/INFCOM.2007.63en_HK
dc.identifier.scopuseid_2-s2.0-34548359398en_HK
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-34548359398&selection=ref&src=s&origin=recordpageen_HK
dc.identifier.spage481en_HK
dc.identifier.epage489en_HK
dc.publisher.placeUnited Statesen_HK
dc.identifier.scopusauthoridWu, C=15836048100en_HK
dc.identifier.scopusauthoridLi, B=23467418800en_HK
dc.identifier.citeulike5007704-

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