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Article: An architecture to support scalable distributed virtual environment systems on grid

TitleAn architecture to support scalable distributed virtual environment systems on grid
Authors
KeywordsAdaptative load balancing
Computer gaming
Distributed virtual environment
Gamelet
Grid
Service-oriented framework
Issue Date2006
PublisherSpringer New York LLC. The Journal's web site is located at http://springerlink.metapress.com/openurl.asp?genre=journal&issn=0920-8542
Citation
Journal Of Supercomputing, 2006, v. 36 n. 3, p. 249-264 How to Cite?
AbstractA Distributed Virtual Environment (DVE) system offers a computer-generated virtual world in which individuals located at different places in the physical world can interact with one another. In order to achieve real-time response for a large user base, DVE systems need to have a scalable architecture. In this paper, we present the design of a grid-enabled service oriented framework for facilitating the construction of scalable DVE systems on computing grids. A service component called "gamelet" is proposed, whose distinctive mark is its high mobility for supporting dynamic load sharing. We propose a gamelet migration protocol which can ensure the transparency and efficiency of gamelet migration, and an adaptive gamelet load-balancing (AGLB) algorithm for making gamelet redistribution decisions at runtime. The algorithm considers both the synchronization costs of the DVE system and network latencies inherent in the grid nodes. The activities of the users and the heterogeneity of grid resources are also considered in order to carry out load sharing more effectively. We evaluate the performance of the proposed mechanisms through a multiplayer online game prototype implemented using the Globus toolkit. The results show that our approach can achieve faster response times and higher throughputs than some existing approaches. © Springer Science + Business Media, LLC 2006.
Persistent Identifierhttp://hdl.handle.net/10722/89173
ISSN
2015 Impact Factor: 1.088
2015 SCImago Journal Rankings: 0.615
ISI Accession Number ID
References

 

DC FieldValueLanguage
dc.contributor.authorWang, Ten_HK
dc.contributor.authorWang, CLen_HK
dc.contributor.authorLau, FCMen_HK
dc.date.accessioned2010-09-06T09:53:17Z-
dc.date.available2010-09-06T09:53:17Z-
dc.date.issued2006en_HK
dc.identifier.citationJournal Of Supercomputing, 2006, v. 36 n. 3, p. 249-264en_HK
dc.identifier.issn0920-8542en_HK
dc.identifier.urihttp://hdl.handle.net/10722/89173-
dc.description.abstractA Distributed Virtual Environment (DVE) system offers a computer-generated virtual world in which individuals located at different places in the physical world can interact with one another. In order to achieve real-time response for a large user base, DVE systems need to have a scalable architecture. In this paper, we present the design of a grid-enabled service oriented framework for facilitating the construction of scalable DVE systems on computing grids. A service component called "gamelet" is proposed, whose distinctive mark is its high mobility for supporting dynamic load sharing. We propose a gamelet migration protocol which can ensure the transparency and efficiency of gamelet migration, and an adaptive gamelet load-balancing (AGLB) algorithm for making gamelet redistribution decisions at runtime. The algorithm considers both the synchronization costs of the DVE system and network latencies inherent in the grid nodes. The activities of the users and the heterogeneity of grid resources are also considered in order to carry out load sharing more effectively. We evaluate the performance of the proposed mechanisms through a multiplayer online game prototype implemented using the Globus toolkit. The results show that our approach can achieve faster response times and higher throughputs than some existing approaches. © Springer Science + Business Media, LLC 2006.en_HK
dc.languageengen_HK
dc.publisherSpringer New York LLC. The Journal's web site is located at http://springerlink.metapress.com/openurl.asp?genre=journal&issn=0920-8542en_HK
dc.relation.ispartofJournal of Supercomputingen_HK
dc.subjectAdaptative load balancingen_HK
dc.subjectComputer gamingen_HK
dc.subjectDistributed virtual environmenten_HK
dc.subjectGameleten_HK
dc.subjectGriden_HK
dc.subjectService-oriented frameworken_HK
dc.titleAn architecture to support scalable distributed virtual environment systems on griden_HK
dc.typeArticleen_HK
dc.identifier.openurlhttp://library.hku.hk:4550/resserv?sid=HKU:IR&issn=0920-8542&volume=36&spage=249&epage=264&date=2006&atitle=An+Architecture+to+Support+Scalable+Distributed+Virtual+Environment+Systems+on+Griden_HK
dc.identifier.emailWang, CL:clwang@cs.hku.hken_HK
dc.identifier.emailLau, FCM:fcmlau@cs.hku.hken_HK
dc.identifier.authorityWang, CL=rp00183en_HK
dc.identifier.authorityLau, FCM=rp00221en_HK
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1007/s11227-006-8296-zen_HK
dc.identifier.scopuseid_2-s2.0-33744913532en_HK
dc.identifier.hkuros138642en_HK
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-33744913532&selection=ref&src=s&origin=recordpageen_HK
dc.identifier.volume36en_HK
dc.identifier.issue3en_HK
dc.identifier.spage249en_HK
dc.identifier.epage264en_HK
dc.identifier.isiWOS:000238100100005-
dc.publisher.placeUnited Statesen_HK
dc.identifier.scopusauthoridWang, T=14007400400en_HK
dc.identifier.scopusauthoridWang, CL=7501646188en_HK
dc.identifier.scopusauthoridLau, FCM=7102749723en_HK
dc.identifier.citeulike690786-

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