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Conference Paper: Direct observation of children's preferences and activity levels during interactive and on-line electronic games
Title | Direct observation of children's preferences and activity levels during interactive and on-line electronic games |
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Authors | |
Issue Date | 2010 |
Publisher | Elsevier Australia. The Journal's web site is located at http://www.elsevier.com/wps/find/journaldescription.cws_home/707423/description?navopenmenu=-2 |
Citation | Journal of Science and Medicine in Sport, 2010, v. 12 Suppl. 2 article no. 279, p. e135 How to Cite? |
Abstract | Introduction: Interactive electronic games have recently been popularized, and are believed to help promote children’s physical activity.
Objective: To examine preferences and physical activity levels during interactive and on-line electronic games among overweight and non-overweight boys and girls.
Methods: We systematically observed 70 children, aged 9-12 years, during two 60-min recreation sessions and recorded their game mode choices and physical activity levels. During Session I children could play either an interactive or an on-line electronic bowling game and during Session II they could play an interactive or an on-line electronic running game.
Results: Children chose the interactive versions of games about half the time. The proportion of time they spent in moderate-to-vigorous physical activity (MVPA) was significantly higher during interactive games compared with their on-line electronic counterparts (70% vs. 2% of game time). Boys and non-overweight children expended more energy during the interactive games than girls and overweight children, respectively.
Conclusions: New-generation interactive games can facilitate physical activity in children, and given the opportunity children may select them over sedentary versions.
Copyright © 2009 Published by Elsevier Ltd |
Description | 2009 Australia Conference of Science and Medicine in Sport, Seventh National Physical Activity Conference, Sixth National Sports Injury Prevention Conference, Be Active '09, Brisbane Convention & Exhibition Centre, 14-17 Oct 2009 |
Persistent Identifier | http://hdl.handle.net/10722/87955 |
ISSN | 2023 Impact Factor: 3.0 2023 SCImago Journal Rankings: 1.222 |
DC Field | Value | Language |
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dc.contributor.author | Sit, CHP | en_HK |
dc.contributor.author | Lam, JWK | en_HK |
dc.contributor.author | McKenzie, TL | en_HK |
dc.date.accessioned | 2010-09-06T09:36:34Z | - |
dc.date.available | 2010-09-06T09:36:34Z | - |
dc.date.issued | 2010 | en_HK |
dc.identifier.citation | Journal of Science and Medicine in Sport, 2010, v. 12 Suppl. 2 article no. 279, p. e135 | en_HK |
dc.identifier.issn | 1440-2440 | en_HK |
dc.identifier.uri | http://hdl.handle.net/10722/87955 | - |
dc.description | 2009 Australia Conference of Science and Medicine in Sport, Seventh National Physical Activity Conference, Sixth National Sports Injury Prevention Conference, Be Active '09, Brisbane Convention & Exhibition Centre, 14-17 Oct 2009 | - |
dc.description.abstract | Introduction: Interactive electronic games have recently been popularized, and are believed to help promote children’s physical activity. Objective: To examine preferences and physical activity levels during interactive and on-line electronic games among overweight and non-overweight boys and girls. Methods: We systematically observed 70 children, aged 9-12 years, during two 60-min recreation sessions and recorded their game mode choices and physical activity levels. During Session I children could play either an interactive or an on-line electronic bowling game and during Session II they could play an interactive or an on-line electronic running game. Results: Children chose the interactive versions of games about half the time. The proportion of time they spent in moderate-to-vigorous physical activity (MVPA) was significantly higher during interactive games compared with their on-line electronic counterparts (70% vs. 2% of game time). Boys and non-overweight children expended more energy during the interactive games than girls and overweight children, respectively. Conclusions: New-generation interactive games can facilitate physical activity in children, and given the opportunity children may select them over sedentary versions. Copyright © 2009 Published by Elsevier Ltd | - |
dc.language | eng | en_HK |
dc.publisher | Elsevier Australia. The Journal's web site is located at http://www.elsevier.com/wps/find/journaldescription.cws_home/707423/description?navopenmenu=-2 | en_HK |
dc.relation.ispartof | Journal of Science and Medicine in Sport | en_HK |
dc.title | Direct observation of children's preferences and activity levels during interactive and on-line electronic games | en_HK |
dc.type | Conference_Paper | en_HK |
dc.identifier.openurl | http://library.hku.hk:4550/resserv?sid=HKU:IR&issn=1440-2440&volume=12 Suppl. 2 article no. 279&spage=e135&epage=&date=2010&atitle=Direct+observation+of+children%27s+preferences+and+activity+levels+during+interactive+and+on-line+electronic+games | en_HK |
dc.identifier.email | Sit, CHP: sithp@hku.hk | en_HK |
dc.identifier.authority | Sit, CHP=rp00957 | en_HK |
dc.identifier.doi | 10.1016/j.jsams.2009.10.280 | - |
dc.identifier.hkuros | 169106 | en_HK |
dc.identifier.volume | 12 Suppl. 2 article no. 279 | - |
dc.identifier.spage | e135 | - |
dc.identifier.epage | e135 | - |
dc.identifier.issnl | 1878-1861 | - |