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Conference Paper: Road vehicle navigation through virtual world simulation

TitleRoad vehicle navigation through virtual world simulation
Authors
KeywordsVirtual world
Real-time rendering
Navigation
Issue Date1997
PublisherIEEE.
Citation
Ieee Conference On Intelligent Transportation Systems, Proceedings, Itsc, 1997, p. 508-513 How to Cite?
AbstractIn this paper, an integrated virtual world simulator for road vehicles and networks is presented. The structure of the simulator is modular and object-oriented, where the virtual world is hierarchically constructed. It supports 2D/3D real-time graphic rendering of objects which can be visualized on multiple X-windows, and a direct `plug-and-play' of algorithms written in C/C++. The simulator provides a test bed for automated driving, driving assistance, collision avoidance and navigation strategies and tactics. Apart from providing a cost-effective way for the design and testing of concepts, the knowledge gained through the simulation may potentially be adopted by the vehicle automated driving system as rules when navigating in the real world. Our case study shows that the simulator is indeed a powerful tool for analysis and assessment of algorithm performance.
Persistent Identifierhttp://hdl.handle.net/10722/46071

 

DC FieldValueLanguage
dc.contributor.authorYung, NHCen_HK
dc.contributor.authorYe, Cen_HK
dc.contributor.authorFong, FPen_HK
dc.date.accessioned2007-10-30T06:41:54Z-
dc.date.available2007-10-30T06:41:54Z-
dc.date.issued1997en_HK
dc.identifier.citationIeee Conference On Intelligent Transportation Systems, Proceedings, Itsc, 1997, p. 508-513en_HK
dc.identifier.urihttp://hdl.handle.net/10722/46071-
dc.description.abstractIn this paper, an integrated virtual world simulator for road vehicles and networks is presented. The structure of the simulator is modular and object-oriented, where the virtual world is hierarchically constructed. It supports 2D/3D real-time graphic rendering of objects which can be visualized on multiple X-windows, and a direct `plug-and-play' of algorithms written in C/C++. The simulator provides a test bed for automated driving, driving assistance, collision avoidance and navigation strategies and tactics. Apart from providing a cost-effective way for the design and testing of concepts, the knowledge gained through the simulation may potentially be adopted by the vehicle automated driving system as rules when navigating in the real world. Our case study shows that the simulator is indeed a powerful tool for analysis and assessment of algorithm performance.en_HK
dc.format.extent805571 bytes-
dc.format.extent10863 bytes-
dc.format.mimetypeapplication/pdf-
dc.format.mimetypetext/plain-
dc.languageengen_HK
dc.publisherIEEE.en_HK
dc.relation.ispartofIEEE Conference on Intelligent Transportation Systems, Proceedings, ITSCen_HK
dc.rights©1997 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.en_HK
dc.rightsCreative Commons: Attribution 3.0 Hong Kong License-
dc.subjectVirtual worlden_HK
dc.subjectReal-time renderingen_HK
dc.subjectNavigationen_HK
dc.titleRoad vehicle navigation through virtual world simulationen_HK
dc.typeConference_Paperen_HK
dc.identifier.emailYung, NHC:nyung@eee.hku.hken_HK
dc.identifier.authorityYung, NHC=rp00226en_HK
dc.description.naturepublished_or_final_versionen_HK
dc.identifier.doi10.1109/ITSC.1997.660526en_HK
dc.identifier.scopuseid_2-s2.0-0031377105en_HK
dc.identifier.hkuros36985-
dc.identifier.spage508en_HK
dc.identifier.epage513en_HK
dc.identifier.scopusauthoridYung, NHC=7003473369en_HK
dc.identifier.scopusauthoridYe, C=7202201245en_HK
dc.identifier.scopusauthoridFong, FP=7004092685en_HK

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