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Conference Paper: An anti-aliasing method for parallel rendering

TitleAn anti-aliasing method for parallel rendering
Authors
KeywordsComputers
Computer graphics
Issue Date1998
PublisherIEEE, Computer Society.
Citation
The 1998 International Conference on Computer Graphics, Hannover, Germany, 22-26 June 1998. In Computer Graphics International Proceedings, 1998, p. 228-235 How to Cite?
AbstractWe describe a parallel rendering method based on the adaptive supersampling technique to produce anti-aliased images with minimal memory consumption. Unlike traditional supersampling methods, this one does not supersample every pixel, but only those edge pixels. We consider various strategies to reduce the memory consumption in order for the method to be applicable in situations where limited or fixed amount of pre-allocated memory is available. This is a very important issue, especially in parallel rendering. We have implemented our algorithm on a parallel machine based on the message passing model. Towards the end of the paper, we present some experimental results on the memory usage and the performance of the method.
Persistent Identifierhttp://hdl.handle.net/10722/46067
ISSN

 

DC FieldValueLanguage
dc.contributor.authorLin, WSen_HK
dc.contributor.authorLau, RWHen_HK
dc.contributor.authorLin, Xen_HK
dc.contributor.authorCheung, PYSen_HK
dc.date.accessioned2007-10-30T06:41:49Z-
dc.date.available2007-10-30T06:41:49Z-
dc.date.issued1998en_HK
dc.identifier.citationThe 1998 International Conference on Computer Graphics, Hannover, Germany, 22-26 June 1998. In Computer Graphics International Proceedings, 1998, p. 228-235en_HK
dc.identifier.issn1530-1052en_HK
dc.identifier.urihttp://hdl.handle.net/10722/46067-
dc.description.abstractWe describe a parallel rendering method based on the adaptive supersampling technique to produce anti-aliased images with minimal memory consumption. Unlike traditional supersampling methods, this one does not supersample every pixel, but only those edge pixels. We consider various strategies to reduce the memory consumption in order for the method to be applicable in situations where limited or fixed amount of pre-allocated memory is available. This is a very important issue, especially in parallel rendering. We have implemented our algorithm on a parallel machine based on the message passing model. Towards the end of the paper, we present some experimental results on the memory usage and the performance of the method.en_HK
dc.languageengen_HK
dc.publisherIEEE, Computer Society.en_HK
dc.relation.ispartofComputer Graphics International Proceedings-
dc.rights©1998 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.en_HK
dc.rightsCreative Commons: Attribution 3.0 Hong Kong License-
dc.subjectComputersen_HK
dc.subjectComputer graphicsen_HK
dc.titleAn anti-aliasing method for parallel renderingen_HK
dc.typeConference_Paperen_HK
dc.identifier.openurlhttp://library.hku.hk:4550/resserv?sid=HKU:IR&issn=1530-1052&volume=&spage=228&epage=235&date=1998&atitle=An+anti-aliasing+method+for+parallel+renderingen_HK
dc.description.naturepublished_or_final_versionen_HK
dc.identifier.doi10.1109/CGI.1998.694270en_HK
dc.identifier.hkuros36894-

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