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Article: A game theoretic approach to power aware wireless data access
Title | A game theoretic approach to power aware wireless data access |
---|---|
Authors | |
Keywords | Caching Game theory Invalidation reports Simulations Utility Wireless data access Wireless protocol design |
Issue Date | 2006 |
Publisher | IEEE. |
Citation | Ieee Transactions On Mobile Computing, 2006, v. 5 n. 8, p. 1057-1073 How to Cite? |
Abstract | We consider a basic scenario in wireless data access: a number of mobile clients are interested in a set of data items kept at a common server. Each client independently sends requests to inform the server of its desired data items and the server replies with a broadcast channel. We are interested in studying the energy consumption characteristics in such a scenario. First, we define a utility function for quantifying performance. Based on the utility function, we formulate the wireless data access scenario as a noncooperative game - wireless data access (WDA) game. Although our proposed probabilistic data access scheme does not rely on client caching, game theoretical analysis shows that clients do not always need to send requests to the server. Simulation results also indicate that our proposed scheme, compared with a simple always-request one, increases the utility and lifetime of every client while reducing the number of requests sent, with a cost of slightly larger average query delay. We also compare the performance of our proposed scheme with two popular schemes that employ client caching. Our results show that caching-only benefits clients with high query rates at the expense of both shorter lifetime and smaller utility in other clients. © 2006 IEEE. |
Persistent Identifier | http://hdl.handle.net/10722/44784 |
ISSN | 2023 Impact Factor: 7.7 2023 SCImago Journal Rankings: 2.755 |
ISI Accession Number ID | |
References |
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Yeung, MKH | en_HK |
dc.contributor.author | Kwok, YK | en_HK |
dc.date.accessioned | 2007-10-30T06:10:09Z | - |
dc.date.available | 2007-10-30T06:10:09Z | - |
dc.date.issued | 2006 | en_HK |
dc.identifier.citation | Ieee Transactions On Mobile Computing, 2006, v. 5 n. 8, p. 1057-1073 | en_HK |
dc.identifier.issn | 1536-1233 | en_HK |
dc.identifier.uri | http://hdl.handle.net/10722/44784 | - |
dc.description.abstract | We consider a basic scenario in wireless data access: a number of mobile clients are interested in a set of data items kept at a common server. Each client independently sends requests to inform the server of its desired data items and the server replies with a broadcast channel. We are interested in studying the energy consumption characteristics in such a scenario. First, we define a utility function for quantifying performance. Based on the utility function, we formulate the wireless data access scenario as a noncooperative game - wireless data access (WDA) game. Although our proposed probabilistic data access scheme does not rely on client caching, game theoretical analysis shows that clients do not always need to send requests to the server. Simulation results also indicate that our proposed scheme, compared with a simple always-request one, increases the utility and lifetime of every client while reducing the number of requests sent, with a cost of slightly larger average query delay. We also compare the performance of our proposed scheme with two popular schemes that employ client caching. Our results show that caching-only benefits clients with high query rates at the expense of both shorter lifetime and smaller utility in other clients. © 2006 IEEE. | en_HK |
dc.format.extent | 4739873 bytes | - |
dc.format.extent | 1765 bytes | - |
dc.format.mimetype | application/pdf | - |
dc.format.mimetype | text/plain | - |
dc.language | eng | en_HK |
dc.publisher | IEEE. | en_HK |
dc.relation.ispartof | IEEE Transactions on Mobile Computing | en_HK |
dc.rights | ©2006 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. | - |
dc.subject | Caching | en_HK |
dc.subject | Game theory | en_HK |
dc.subject | Invalidation reports | en_HK |
dc.subject | Simulations | en_HK |
dc.subject | Utility | en_HK |
dc.subject | Wireless data access | en_HK |
dc.subject | Wireless protocol design | en_HK |
dc.title | A game theoretic approach to power aware wireless data access | en_HK |
dc.type | Article | en_HK |
dc.identifier.openurl | http://library.hku.hk:4550/resserv?sid=HKU:IR&issn=1536-1233&volume=5&issue=8&spage=1057&epage=1073&date=2006&atitle=A+game+theoretic+approach+to+power+aware+wireless+data+access | en_HK |
dc.identifier.email | Kwok, YK:ykwok@eee.hku.hk | en_HK |
dc.identifier.authority | Kwok, YK=rp00128 | en_HK |
dc.description.nature | published_or_final_version | en_HK |
dc.identifier.doi | 10.1109/TMC.2006.107 | en_HK |
dc.identifier.scopus | eid_2-s2.0-33746343316 | en_HK |
dc.relation.references | http://www.scopus.com/mlt/select.url?eid=2-s2.0-33746343316&selection=ref&src=s&origin=recordpage | en_HK |
dc.identifier.volume | 5 | en_HK |
dc.identifier.issue | 8 | en_HK |
dc.identifier.spage | 1057 | en_HK |
dc.identifier.epage | 1073 | en_HK |
dc.identifier.isi | WOS:000238296700009 | - |
dc.publisher.place | United States | en_HK |
dc.identifier.scopusauthorid | Yeung, MKH=7101861665 | en_HK |
dc.identifier.scopusauthorid | Kwok, YK=7101857718 | en_HK |
dc.identifier.citeulike | 4108590 | - |
dc.identifier.issnl | 1536-1233 | - |