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Article: Virtual reality

TitleVirtual reality
Authors
Issue Date1998
PublisherIEEE.
Citation
Ieee Potentials, 1998, v. 17 n. 2, p. 20-23 How to Cite?
AbstractVirtual reality is still in its infancy. However, many contemporary applications already have proven virtual reality to be indispensable to everyday life. For instance, the technology of virtual product design and manufacturing makes the new products better and cheaper. The applications of VR in medicine allow doctors to diagnose a disease more accurately. Without a doubt, it has and will foster more innovative research and applications. High-resolution, low-lag and low-price systems will be the focus of future virtual reality research. The technology has been infiltrated into many application fields, involving training, medical, engineering; space exploring and communication.
Persistent Identifierhttp://hdl.handle.net/10722/43022
ISSN
2015 SCImago Journal Rankings: 0.138

 

DC FieldValueLanguage
dc.contributor.authorZheng, JMen_HK
dc.contributor.authorChan, KWen_HK
dc.contributor.authorGibson, Ien_HK
dc.date.accessioned2007-03-23T04:37:06Z-
dc.date.available2007-03-23T04:37:06Z-
dc.date.issued1998en_HK
dc.identifier.citationIeee Potentials, 1998, v. 17 n. 2, p. 20-23en_HK
dc.identifier.issn0278-6648en_HK
dc.identifier.urihttp://hdl.handle.net/10722/43022-
dc.description.abstractVirtual reality is still in its infancy. However, many contemporary applications already have proven virtual reality to be indispensable to everyday life. For instance, the technology of virtual product design and manufacturing makes the new products better and cheaper. The applications of VR in medicine allow doctors to diagnose a disease more accurately. Without a doubt, it has and will foster more innovative research and applications. High-resolution, low-lag and low-price systems will be the focus of future virtual reality research. The technology has been infiltrated into many application fields, involving training, medical, engineering; space exploring and communication.en_HK
dc.format.extent722747 bytes-
dc.format.extent1920 bytes-
dc.format.mimetypeapplication/pdf-
dc.format.mimetypetext/plain-
dc.languageengen_HK
dc.publisherIEEE.en_HK
dc.relation.ispartofIEEE Potentialsen_HK
dc.rights©1998 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.en_HK
dc.rightsCreative Commons: Attribution 3.0 Hong Kong License-
dc.titleVirtual realityen_HK
dc.typeArticleen_HK
dc.identifier.openurlhttp://library.hku.hk:4550/resserv?sid=HKU:IR&issn=0278-6648&volume=17&issue=2&spage=20&epage=23&date=1998&atitle=Virtual+realityen_HK
dc.identifier.emailChan, KW:akwchan@hkucc.hku.hken_HK
dc.identifier.authorityChan, KW=rp00079en_HK
dc.description.naturepublished_or_final_versionen_HK
dc.identifier.doi10.1109/45.666641en_HK
dc.identifier.scopuseid_2-s2.0-0032046686en_HK
dc.identifier.hkuros31643-
dc.identifier.volume17en_HK
dc.identifier.issue2en_HK
dc.identifier.spage20en_HK
dc.identifier.epage23en_HK
dc.publisher.placeUnited Statesen_HK
dc.identifier.scopusauthoridZheng, JM=36839915700en_HK
dc.identifier.scopusauthoridChan, KW=35188517700en_HK
dc.identifier.scopusauthoridGibson, I=15831816500en_HK

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