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Article: Incorporating fantasy into gamification promotes student learning and quality of online interaction

TitleIncorporating fantasy into gamification promotes student learning and quality of online interaction
Authors
Issue Date2022
Citation
International Journal of Educational Technology in Higher Education, 2022, v. 19 How to Cite?
Persistent Identifierhttp://hdl.handle.net/10722/321049
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorBAI, S-
dc.contributor.authorHew, KFT-
dc.contributor.authorGonda, DEV-
dc.contributor.authorHuang, B-
dc.contributor.authorLiang, XC-
dc.date.accessioned2022-11-01T04:46:02Z-
dc.date.available2022-11-01T04:46:02Z-
dc.date.issued2022-
dc.identifier.citationInternational Journal of Educational Technology in Higher Education, 2022, v. 19-
dc.identifier.urihttp://hdl.handle.net/10722/321049-
dc.languageeng-
dc.relation.ispartofInternational Journal of Educational Technology in Higher Education-
dc.titleIncorporating fantasy into gamification promotes student learning and quality of online interaction-
dc.typeArticle-
dc.identifier.emailHew, KFT: kfhew@hku.hk-
dc.identifier.emailGonda, DEV: dgonda@hku.hk-
dc.identifier.emailLiang, XC: cindylxy@hku.hk-
dc.identifier.authorityHew, KFT=rp01873-
dc.identifier.doi10.1186/s41239-022-00335-9-
dc.identifier.hkuros340594-
dc.identifier.volume19-
dc.identifier.isiWOS:000810662500001-

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