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Article: Connecting learning and playing: the effects of in-game cognitive supports on the development and transfer of computational thinking skills

TitleConnecting learning and playing: the effects of in-game cognitive supports on the development and transfer of computational thinking skills
Authors
KeywordsCognitive supports
Computational thinking
Game-based learning
K-12
Learning transfer
Issue Date2022
Citation
Educational Technology Research and Development, 2022 How to Cite?
AbstractPrior studies on game-based learning provide limited and mixed results in the transfer of skills learned during game play to contexts outside of the game. This study tested the effects of playing a blocked-based programming educational game implemented with in-game cognitive supports on students’ ability to learn and apply computational thinking (CT) skills in near and far transfer tasks. With 79 students randomly assigned to one of two conditions, the control group received basic game supports and the treatment group received cognitive supports in addition to the basic game supports. After two hours of total gameplay over the course of four days, both groups performed equally well, and students’ CT skills were improved significantly at the near transfer level but not at the far transfer level. Students in the control condition performed significantly better on far transfer compared to the students in the treatment condition. Regression analyses indicated that the overall use of the cognitive supports was infrequent, but the amount of time spent voluntarily using cognitive supports with help on goal setting and worked examples predicted far transfer performance. How students use the cognitive supports (subverting the use of cognitive support to conscientiously learn the computational skill by using them more as game cheat sheets) might explain these findings. Design implications and directions for future research on facilitating learning transfer with in-game supports are discussed.
Persistent Identifierhttp://hdl.handle.net/10722/319032
ISSN
2021 Impact Factor: 5.580
2020 SCImago Journal Rankings: 1.346
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorLiu, Zhichun-
dc.contributor.authorJeong, Allan C.-
dc.date.accessioned2022-10-11T12:25:07Z-
dc.date.available2022-10-11T12:25:07Z-
dc.date.issued2022-
dc.identifier.citationEducational Technology Research and Development, 2022-
dc.identifier.issn1042-1629-
dc.identifier.urihttp://hdl.handle.net/10722/319032-
dc.description.abstractPrior studies on game-based learning provide limited and mixed results in the transfer of skills learned during game play to contexts outside of the game. This study tested the effects of playing a blocked-based programming educational game implemented with in-game cognitive supports on students’ ability to learn and apply computational thinking (CT) skills in near and far transfer tasks. With 79 students randomly assigned to one of two conditions, the control group received basic game supports and the treatment group received cognitive supports in addition to the basic game supports. After two hours of total gameplay over the course of four days, both groups performed equally well, and students’ CT skills were improved significantly at the near transfer level but not at the far transfer level. Students in the control condition performed significantly better on far transfer compared to the students in the treatment condition. Regression analyses indicated that the overall use of the cognitive supports was infrequent, but the amount of time spent voluntarily using cognitive supports with help on goal setting and worked examples predicted far transfer performance. How students use the cognitive supports (subverting the use of cognitive support to conscientiously learn the computational skill by using them more as game cheat sheets) might explain these findings. Design implications and directions for future research on facilitating learning transfer with in-game supports are discussed.-
dc.languageeng-
dc.relation.ispartofEducational Technology Research and Development-
dc.subjectCognitive supports-
dc.subjectComputational thinking-
dc.subjectGame-based learning-
dc.subjectK-12-
dc.subjectLearning transfer-
dc.titleConnecting learning and playing: the effects of in-game cognitive supports on the development and transfer of computational thinking skills-
dc.typeArticle-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1007/s11423-022-10145-5-
dc.identifier.scopuseid_2-s2.0-85135267554-
dc.identifier.eissn1556-6501-
dc.identifier.isiWOS:000834724900001-

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