File Download

There are no files associated with this item.

  Links for fulltext
     (May Require Subscription)
Supplementary

Article: Taking "fun and games" seriously: Proposing the hedonic-motivation system adoption model (HMSAM)

TitleTaking "fun and games" seriously: Proposing the hedonic-motivation system adoption model (HMSAM)
Authors
KeywordsUtilitarian-motivation systems
Cognitive absorption
Extrinsic motivation
Gaming
Hedonic-motivation system adoption model (HMSAM)
Hedonic-motivation systems
Immersion
Intrinsic motivation
Mixed-motivation systems
Technology acceptance model
Issue Date2013
Citation
Journal of the Association of Information Systems, 2013, v. 14, n. 11, p. 617-671 How to Cite?
AbstractHedonic-motivation systems (HMS)-systems used primarily to fulfill users' intrinsic motivations-are the elephant in the room for IS research. Growth in HMS sales has outperformed utilitarian-motivation systems (UMS) sales for more than a decade, generating billions in revenue annually; yet IS research focuses mostly on UMS. In this study, we explain the role of intrinsic motivations in systems use and propose the hedonic-motivation system adoption model (HMSAM) to improve the understanding of HMS adoption. Instead of a minor, general TAM extension, HMSAM is an HMS-specific system acceptance model based on an alternative theoretical perspective, which is in turn grounded in flow-based cognitive absorption (CA). The HMSAM extends van der Heijden's (2004) model of hedonic system adoption by including CA as a key mediator of perceived ease of use (PEOU) and of behavioral intentions to use (BIU) hedonic-motivation systems. Results from experiments involving 665 participants confirm that, in a hedonic context, CA is a more powerful and appropriate predictor of BIU than PEOU or joy, and that the effect of PEOU on BIU is fully mediated by CA sub-constructs. This study lays a foundation, provides guidance, and opens up avenues for future HMS, UMS, and mixed-motivation system research.
Persistent Identifierhttp://hdl.handle.net/10722/233831
ISSN
2015 Impact Factor: 1.79
2015 SCImago Journal Rankings: 1.786

 

DC FieldValueLanguage
dc.contributor.authorLowry, Paul Benjamin-
dc.contributor.authorGaskin, James Eric-
dc.contributor.authorTwyman, Nathan W.-
dc.contributor.authorHammer, Bryan-
dc.contributor.authorRoberts, Tom L.-
dc.date.accessioned2016-09-27T07:21:45Z-
dc.date.available2016-09-27T07:21:45Z-
dc.date.issued2013-
dc.identifier.citationJournal of the Association of Information Systems, 2013, v. 14, n. 11, p. 617-671-
dc.identifier.issn1536-9323-
dc.identifier.urihttp://hdl.handle.net/10722/233831-
dc.description.abstractHedonic-motivation systems (HMS)-systems used primarily to fulfill users' intrinsic motivations-are the elephant in the room for IS research. Growth in HMS sales has outperformed utilitarian-motivation systems (UMS) sales for more than a decade, generating billions in revenue annually; yet IS research focuses mostly on UMS. In this study, we explain the role of intrinsic motivations in systems use and propose the hedonic-motivation system adoption model (HMSAM) to improve the understanding of HMS adoption. Instead of a minor, general TAM extension, HMSAM is an HMS-specific system acceptance model based on an alternative theoretical perspective, which is in turn grounded in flow-based cognitive absorption (CA). The HMSAM extends van der Heijden's (2004) model of hedonic system adoption by including CA as a key mediator of perceived ease of use (PEOU) and of behavioral intentions to use (BIU) hedonic-motivation systems. Results from experiments involving 665 participants confirm that, in a hedonic context, CA is a more powerful and appropriate predictor of BIU than PEOU or joy, and that the effect of PEOU on BIU is fully mediated by CA sub-constructs. This study lays a foundation, provides guidance, and opens up avenues for future HMS, UMS, and mixed-motivation system research.-
dc.languageeng-
dc.relation.ispartofJournal of the Association of Information Systems-
dc.subjectUtilitarian-motivation systems-
dc.subjectCognitive absorption-
dc.subjectExtrinsic motivation-
dc.subjectGaming-
dc.subjectHedonic-motivation system adoption model (HMSAM)-
dc.subjectHedonic-motivation systems-
dc.subjectImmersion-
dc.subjectIntrinsic motivation-
dc.subjectMixed-motivation systems-
dc.subjectTechnology acceptance model-
dc.titleTaking "fun and games" seriously: Proposing the hedonic-motivation system adoption model (HMSAM)-
dc.typeArticle-
dc.description.natureLink_to_subscribed_fulltext-
dc.identifier.scopuseid_2-s2.0-84888422293-
dc.identifier.volume14-
dc.identifier.issue11-
dc.identifier.spage617-
dc.identifier.epage671-
dc.identifier.eissn1558-3457-

Export via OAI-PMH Interface in XML Formats


OR


Export to Other Non-XML Formats