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Article: Continuous character control with low-dimensional embeddings

TitleContinuous character control with low-dimensional embeddings
Authors
Issue Date2012
Citation
ACM Transactions on Graphics, 2012, v. 31 n. 4 How to Cite?
AbstractInteractive, task-guided character controllers must be agile and responsive to user input, while retaining the flexibility to be readily authored and modified by the designer. Central to a method's ease of use is its capacity to synthesize character motion for novel situations without requiring excessive data or programming effort. In this work, we present a technique that animates characters performing user-specified tasks by using a probabilistic motion model, which is trained on a small number of artist-provided animation clips. The method uses a low-dimensional space learned from the example motions to continuously control the character's pose to accomplish the desired task. By controlling the character through a reduced space, our method can discover new transitions, tractably precompute a control policy, and avoid low quality poses. © 2012 ACM 0730-0301/2012/08-ART28.
Persistent Identifierhttp://hdl.handle.net/10722/192724
ISSN
2015 Impact Factor: 4.218
2015 SCImago Journal Rankings: 2.552
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorLevine, Sen_US
dc.contributor.authorWang, JMen_US
dc.contributor.authorHaraux, Aen_US
dc.contributor.authorPopović, Zen_US
dc.contributor.authorKoltun, Ven_US
dc.date.accessioned2013-11-20T04:59:04Z-
dc.date.available2013-11-20T04:59:04Z-
dc.date.issued2012en_US
dc.identifier.citationACM Transactions on Graphics, 2012, v. 31 n. 4en_US
dc.identifier.issn0730-0301en_US
dc.identifier.urihttp://hdl.handle.net/10722/192724-
dc.description.abstractInteractive, task-guided character controllers must be agile and responsive to user input, while retaining the flexibility to be readily authored and modified by the designer. Central to a method's ease of use is its capacity to synthesize character motion for novel situations without requiring excessive data or programming effort. In this work, we present a technique that animates characters performing user-specified tasks by using a probabilistic motion model, which is trained on a small number of artist-provided animation clips. The method uses a low-dimensional space learned from the example motions to continuously control the character's pose to accomplish the desired task. By controlling the character through a reduced space, our method can discover new transitions, tractably precompute a control policy, and avoid low quality poses. © 2012 ACM 0730-0301/2012/08-ART28.en_US
dc.languageengen_US
dc.relation.ispartofACM Transactions on Graphicsen_US
dc.titleContinuous character control with low-dimensional embeddingsen_US
dc.typeArticleen_US
dc.description.naturelink_to_subscribed_fulltexten_US
dc.identifier.doi10.1145/2185520.2185524en_US
dc.identifier.scopuseid_2-s2.0-84869811114en_US
dc.identifier.volume31en_US
dc.identifier.issue4en_US
dc.identifier.isiWOS:000308250300004-

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