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Conference Paper: Acquisition of nutritional knowledge using footgaming in the classroom setting

TitleAcquisition of nutritional knowledge using footgaming in the classroom setting
Authors
Issue Date2012
PublisherSpringer Verlag. The Journal's web site is located at http://springerlink.com/content/105633/
Citation
The 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, 18-20 September 2012. In Lecture Notes in Computer Science, 2012, v. 7516, p. 12 How to Cite?
AbstractThe increasing trend in childhood obesity coupled with decreasing levels of academic achievement have given rise to the introduction of innovative technology, which offers physical activity elements together with healthy lifestyle learning objectives. In this preliminary study, we aimed to determine whether participation in Footgaming in the classroom setting would result in learning healthy, nutritional concepts. The experiences of student participation in the academic classroom and teachers perceptions of using active gaming in the academic classroom were also reported in self report journals. A total of 57 students (grades 3rd-5th) played nutritional games on the computer utilizing their feet to control mouse functions on a Footgaming pad. Nutritional knowledge was assessed at baseline and following 10 weeks of Footgaming in the classroom. These preliminary findings suggest that children can learn nutritional concepts using active video games in the classroom setting. Further qualitative analysis revealed that both teachers and students valued the educational experience received from playing the nutritional games. Although preliminary, these findings are an important step in improving the understanding of the influence of physical activity based technologies in the classroom setting.
DescriptionLNCS v. 7516 entitled: E-learning and games for training, education, health and sports : 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012 ... Proceedings
Persistent Identifierhttp://hdl.handle.net/10722/188049
ISBN
ISSN
2005 Impact Factor: 0.402
2015 SCImago Journal Rankings: 0.252

 

DC FieldValueLanguage
dc.contributor.authorMellecker, Ren_US
dc.contributor.authorWitherspoon, Len_US
dc.contributor.authorWatterson, Ten_US
dc.date.accessioned2013-08-21T07:26:49Z-
dc.date.available2013-08-21T07:26:49Z-
dc.date.issued2012en_US
dc.identifier.citationThe 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, 18-20 September 2012. In Lecture Notes in Computer Science, 2012, v. 7516, p. 12en_US
dc.identifier.isbn978-3-642-33465-8-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/10722/188049-
dc.descriptionLNCS v. 7516 entitled: E-learning and games for training, education, health and sports : 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012 ... Proceedings-
dc.description.abstractThe increasing trend in childhood obesity coupled with decreasing levels of academic achievement have given rise to the introduction of innovative technology, which offers physical activity elements together with healthy lifestyle learning objectives. In this preliminary study, we aimed to determine whether participation in Footgaming in the classroom setting would result in learning healthy, nutritional concepts. The experiences of student participation in the academic classroom and teachers perceptions of using active gaming in the academic classroom were also reported in self report journals. A total of 57 students (grades 3rd-5th) played nutritional games on the computer utilizing their feet to control mouse functions on a Footgaming pad. Nutritional knowledge was assessed at baseline and following 10 weeks of Footgaming in the classroom. These preliminary findings suggest that children can learn nutritional concepts using active video games in the classroom setting. Further qualitative analysis revealed that both teachers and students valued the educational experience received from playing the nutritional games. Although preliminary, these findings are an important step in improving the understanding of the influence of physical activity based technologies in the classroom setting.-
dc.languageengen_US
dc.publisherSpringer Verlag. The Journal's web site is located at http://springerlink.com/content/105633/en_US
dc.relation.ispartofLecture Notes in Computer Scienceen_US
dc.rightsThe original publication is available at www.springerlink.comen_US
dc.titleAcquisition of nutritional knowledge using footgaming in the classroom settingen_US
dc.typeConference_Paperen_US
dc.identifier.emailMellecker, R: robmel@hku.hken_US
dc.identifier.doi10.1007/978-3-642-33466-5-
dc.identifier.hkuros220581en_US
dc.identifier.volume7516en_US
dc.identifier.spage12en_US
dc.identifier.epage12en_US
dc.publisher.placeGermanyen_US
dc.customcontrol.immutablesml 130903-

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