Conference Paper: Action videogame playing can improve visual-motor control without affecting vision

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TitleAction videogame playing can improve visual-motor control without affecting vision
AuthorsLi, L
Chen, R
Chen, J
KeywordsPsychology medical sciences
Ophthalmology and optometry
Issue Date2012
PublisherPion Ltd.. The Journal's web site is located at http://www.perceptionweb.com
CitationThe 35th European Conference on Visual Perception (ECVP 2012), Alghero, Italy, 2-6 September 2012. In Perception, 2012, v. 41 suppl., p. 102-103, abstract no. 108 [How to Cite?]
AbstractWe examined how action videogame playing affects visual-motor control using a manual control task in which participants used a joystick to keep a blob centered on a large display as its horizontal position was randomly perturbed. Six naive Non-Videogame Players were trained with an action videogame (Mario Kart Wii, Nintendo), and six were trained with a strategy videogame (Roller Coaster Tycoon III, Atari) for 1–2 hours a day for 10 hours in total. Their performance on the manual control task was measured before the training, after 5-hour training, and after 10-hour training, and their contrast sensitivity function (CSF) was measured before and after training. For the group trained with the action videogame, the RMS error of their performance on the manual control task decreased by 14% (SD: 8%) after 5-hour training and by 20% (SD: 6%) after 10-hour training, and their overall control response (gain) increased by 24% (SD: 11%) after 5-hour training and by 32% (SD: 15%) after 10-hour training. The improvement sustained when they were retested on the manual control task between 2–4 months later. In contrast, no change of RMS or gain was observed for the group trained with the strategy videogame. For both groups, no change in CSF was found. We conclude that action videogame playing can improve visual-motor control without affecting vision.
DescriptionOpen Access Journal
This journal suppl. contains the ECVP 2012 conference abstracts
Posters: Applied vision
ISSN0301-0066
2011 Impact Factor: 1.313
DC Field
Value
dc.contributor.authorLi, L
dc.contributor.authorChen, R
dc.contributor.authorChen, J
dc.date.accessioned2012-08-16T06:12:19Z
dc.date.available2012-08-16T06:12:19Z
dc.date.issued2012
dc.description.abstractWe examined how action videogame playing affects visual-motor control using a manual control task in which participants used a joystick to keep a blob centered on a large display as its horizontal position was randomly perturbed. Six naive Non-Videogame Players were trained with an action videogame (Mario Kart Wii, Nintendo), and six were trained with a strategy videogame (Roller Coaster Tycoon III, Atari) for 1–2 hours a day for 10 hours in total. Their performance on the manual control task was measured before the training, after 5-hour training, and after 10-hour training, and their contrast sensitivity function (CSF) was measured before and after training. For the group trained with the action videogame, the RMS error of their performance on the manual control task decreased by 14% (SD: 8%) after 5-hour training and by 20% (SD: 6%) after 10-hour training, and their overall control response (gain) increased by 24% (SD: 11%) after 5-hour training and by 32% (SD: 15%) after 10-hour training. The improvement sustained when they were retested on the manual control task between 2–4 months later. In contrast, no change of RMS or gain was observed for the group trained with the strategy videogame. For both groups, no change in CSF was found. We conclude that action videogame playing can improve visual-motor control without affecting vision.
dc.description.naturelink_to_OA_fulltext
dc.descriptionOpen Access Journal
dc.descriptionThis journal suppl. contains the ECVP 2012 conference abstracts
dc.descriptionPosters: Applied vision
dc.identifier.citationThe 35th European Conference on Visual Perception (ECVP 2012), Alghero, Italy, 2-6 September 2012. In Perception, 2012, v. 41 suppl., p. 102-103, abstract no. 108 [How to Cite?]
dc.identifier.epage103
dc.identifier.hkuros204692
dc.identifier.issn0301-0066
2011 Impact Factor: 1.313
dc.identifier.issuesuppl.
dc.identifier.spage102
dc.identifier.urihttp://hdl.handle.net/10722/160488
dc.identifier.volume41
dc.languageeng
dc.publisherPion Ltd.. The Journal's web site is located at http://www.perceptionweb.com
dc.publisher.placeUnited Kingdom
dc.relation.ispartofPerception
dc.subjectPsychology medical sciences
dc.subjectOphthalmology and optometry
dc.titleAction videogame playing can improve visual-motor control without affecting vision
dc.typeConference_Paper