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Conference Paper: Action videogame playing can improve visual-motor control without affecting vision
Title | Action videogame playing can improve visual-motor control without affecting vision |
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Authors | |
Keywords | Psychology medical sciences Ophthalmology and optometry |
Issue Date | 2012 |
Publisher | Pion Ltd.. The Journal's web site is located at http://www.perceptionweb.com |
Citation | The 35th European Conference on Visual Perception (ECVP 2012), Alghero, Italy, 2-6 September 2012. In Perception, 2012, v. 41 suppl., p. 102-103, abstract no. 108 How to Cite? |
Abstract | We examined how action videogame playing affects visual-motor control using a manual control task in which participants used a joystick to keep a blob centered on a large display as its horizontal position was randomly perturbed. Six naive Non-Videogame Players were trained with an action videogame (Mario Kart Wii, Nintendo), and six were trained with a strategy videogame (Roller Coaster Tycoon III, Atari) for 1–2 hours a day for 10 hours in total. Their performance on the manual control task was measured before the training, after 5-hour training, and after 10-hour training, and their contrast sensitivity function (CSF) was measured before and after training. For the group trained with the action videogame, the RMS error of their performance on the manual control task decreased by 14% (SD: 8%) after 5-hour training and by 20% (SD: 6%) after 10-hour training, and their overall control response (gain) increased by 24% (SD: 11%) after 5-hour training and by 32% (SD: 15%) after 10-hour training. The improvement sustained when they were retested on the manual control task between 2–4 months later. In contrast, no change of RMS or gain was observed for the group trained with the strategy videogame. For both groups, no change in CSF was found. We conclude that action videogame playing can improve visual-motor control without affecting vision. |
Description | Open Access Journal This journal suppl. contains the ECVP 2012 conference abstracts Posters: Applied vision |
Persistent Identifier | http://hdl.handle.net/10722/160488 |
ISSN | 2023 Impact Factor: 1.6 2023 SCImago Journal Rankings: 0.584 |
DC Field | Value | Language |
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dc.contributor.author | Li, L | en_US |
dc.contributor.author | Chen, R | en_US |
dc.contributor.author | Chen, J | en_US |
dc.date.accessioned | 2012-08-16T06:12:19Z | - |
dc.date.available | 2012-08-16T06:12:19Z | - |
dc.date.issued | 2012 | en_US |
dc.identifier.citation | The 35th European Conference on Visual Perception (ECVP 2012), Alghero, Italy, 2-6 September 2012. In Perception, 2012, v. 41 suppl., p. 102-103, abstract no. 108 | en_US |
dc.identifier.issn | 0301-0066 | - |
dc.identifier.uri | http://hdl.handle.net/10722/160488 | - |
dc.description | Open Access Journal | - |
dc.description | This journal suppl. contains the ECVP 2012 conference abstracts | - |
dc.description | Posters: Applied vision | - |
dc.description.abstract | We examined how action videogame playing affects visual-motor control using a manual control task in which participants used a joystick to keep a blob centered on a large display as its horizontal position was randomly perturbed. Six naive Non-Videogame Players were trained with an action videogame (Mario Kart Wii, Nintendo), and six were trained with a strategy videogame (Roller Coaster Tycoon III, Atari) for 1–2 hours a day for 10 hours in total. Their performance on the manual control task was measured before the training, after 5-hour training, and after 10-hour training, and their contrast sensitivity function (CSF) was measured before and after training. For the group trained with the action videogame, the RMS error of their performance on the manual control task decreased by 14% (SD: 8%) after 5-hour training and by 20% (SD: 6%) after 10-hour training, and their overall control response (gain) increased by 24% (SD: 11%) after 5-hour training and by 32% (SD: 15%) after 10-hour training. The improvement sustained when they were retested on the manual control task between 2–4 months later. In contrast, no change of RMS or gain was observed for the group trained with the strategy videogame. For both groups, no change in CSF was found. We conclude that action videogame playing can improve visual-motor control without affecting vision. | - |
dc.language | eng | en_US |
dc.publisher | Pion Ltd.. The Journal's web site is located at http://www.perceptionweb.com | - |
dc.relation.ispartof | Perception | en_US |
dc.subject | Psychology medical sciences | - |
dc.subject | Ophthalmology and optometry | - |
dc.title | Action videogame playing can improve visual-motor control without affecting vision | en_US |
dc.type | Conference_Paper | en_US |
dc.identifier.email | Li, L: lili@hku.hk | en_US |
dc.identifier.email | Chen, R: rainecrr@hku.hk | en_US |
dc.identifier.email | Chen, J: jing0504@hku.hk | en_US |
dc.identifier.authority | Li, L=rp00636 | en_US |
dc.description.nature | link_to_OA_fulltext | - |
dc.identifier.hkuros | 204692 | en_US |
dc.identifier.volume | 41 | - |
dc.identifier.issue | suppl. | - |
dc.identifier.spage | 102 | - |
dc.identifier.epage | 103 | - |
dc.publisher.place | United Kingdom | - |
dc.customcontrol.immutable | sml 130327 | - |
dc.identifier.issnl | 0301-0066 | - |