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Article: Shadow graphs and 3D texture reconstruction
Title | Shadow graphs and 3D texture reconstruction |
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Authors | |
Keywords | 3D Texture Optimization Photometric Stereo Shading Shadow Graph Shape-From-Shadow Surface Geometry |
Issue Date | 2005 |
Publisher | Springer New York LLC. The Journal's web site is located at http://springerlink.metapress.com/openurl.asp?genre=journal&issn=0920-5691 |
Citation | International Journal Of Computer Vision, 2005, v. 62 n. 1-2, p. 35-60 How to Cite? |
Abstract | We present methods for recovering surface height fields such as geometric details of 3D textures by incorporating shadow constraints. We introduce shadow graphs which give a new graph-based representation for shadow constraints. It can be shown that the shadow graph alone is sufficient to solve the shape-from-shadow problem from a dense set of images. Shadow graphs provide a simpler and more systematic approach to represent and integrate shadow constraints from multiple images. To recover height fields from a sparse set of images, we propose a method for integrated shadow and shading constraints. Previous shape-from-shadow algorithms do not consider shading constraints while shape-from-shading usually assumes there is no shadow. Our method is based on collecting a set of images from a fixed viewpoint as a known light source changes its position. It first builds a shadow graph from shadow constraints from which an upper bound for each pixel can be derived if the height values of a small number of pixels are initialized correctly. Finally, a constrained optimization procedure is designed to make the results from shape-from-shading consistent with the height bounds derived from the shadow constraints. Our technique is demonstrated on both synthetic and real imagery. |
Persistent Identifier | http://hdl.handle.net/10722/152506 |
ISSN | 2023 Impact Factor: 11.6 2023 SCImago Journal Rankings: 6.668 |
ISI Accession Number ID | |
References |
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Yu, Y | en_US |
dc.contributor.author | Chang, JT | en_US |
dc.date.accessioned | 2012-06-26T06:39:47Z | - |
dc.date.available | 2012-06-26T06:39:47Z | - |
dc.date.issued | 2005 | en_US |
dc.identifier.citation | International Journal Of Computer Vision, 2005, v. 62 n. 1-2, p. 35-60 | en_US |
dc.identifier.issn | 0920-5691 | en_US |
dc.identifier.uri | http://hdl.handle.net/10722/152506 | - |
dc.description.abstract | We present methods for recovering surface height fields such as geometric details of 3D textures by incorporating shadow constraints. We introduce shadow graphs which give a new graph-based representation for shadow constraints. It can be shown that the shadow graph alone is sufficient to solve the shape-from-shadow problem from a dense set of images. Shadow graphs provide a simpler and more systematic approach to represent and integrate shadow constraints from multiple images. To recover height fields from a sparse set of images, we propose a method for integrated shadow and shading constraints. Previous shape-from-shadow algorithms do not consider shading constraints while shape-from-shading usually assumes there is no shadow. Our method is based on collecting a set of images from a fixed viewpoint as a known light source changes its position. It first builds a shadow graph from shadow constraints from which an upper bound for each pixel can be derived if the height values of a small number of pixels are initialized correctly. Finally, a constrained optimization procedure is designed to make the results from shape-from-shading consistent with the height bounds derived from the shadow constraints. Our technique is demonstrated on both synthetic and real imagery. | en_US |
dc.language | eng | en_US |
dc.publisher | Springer New York LLC. The Journal's web site is located at http://springerlink.metapress.com/openurl.asp?genre=journal&issn=0920-5691 | en_US |
dc.relation.ispartof | International Journal of Computer Vision | en_US |
dc.subject | 3D Texture | en_US |
dc.subject | Optimization | en_US |
dc.subject | Photometric Stereo | en_US |
dc.subject | Shading | en_US |
dc.subject | Shadow Graph | en_US |
dc.subject | Shape-From-Shadow | en_US |
dc.subject | Surface Geometry | en_US |
dc.title | Shadow graphs and 3D texture reconstruction | en_US |
dc.type | Article | en_US |
dc.identifier.email | Yu, Y:yzyu@cs.hku.hk | en_US |
dc.identifier.authority | Yu, Y=rp01415 | en_US |
dc.description.nature | link_to_subscribed_fulltext | en_US |
dc.identifier.doi | 10.1023/B:VISI.0000046588.02227.3b | en_US |
dc.identifier.scopus | eid_2-s2.0-8644281173 | en_US |
dc.relation.references | http://www.scopus.com/mlt/select.url?eid=2-s2.0-8644281173&selection=ref&src=s&origin=recordpage | en_US |
dc.identifier.volume | 62 | en_US |
dc.identifier.issue | 1-2 | en_US |
dc.identifier.spage | 35 | en_US |
dc.identifier.epage | 60 | en_US |
dc.identifier.isi | WOS:000224807600004 | - |
dc.publisher.place | United States | en_US |
dc.identifier.scopusauthorid | Yu, Y=8554163500 | en_US |
dc.identifier.scopusauthorid | Chang, JT=7601551669 | en_US |
dc.identifier.citeulike | 42236 | - |
dc.identifier.issnl | 0920-5691 | - |