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Conference Paper: A deformation transformer for real-time cloth animation

TitleA deformation transformer for real-time cloth animation
Authors
KeywordsBounding volume
Cloth animation
Collision
Collision detection
Computer game
Issue Date2010
PublisherAssociation for Computing Machinery, Inc. The Journal's web site is located at http://tog.acm.org
Citation
ACM SIGGRAPH 2010. In ACM Transactions on Graphics, 2010, v. 29 n. 4, article no. 108 How to Cite?
AbstractAchieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been made, it is still much desired to have real-time high-quality results that well preserve dynamic folds and wrinkles. In this paper, we introduce a hybrid method for real-time cloth animation. It relies on datadriven models to capture the relationship between cloth deformations at two resolutions. Such data-driven models are responsible for transforming low-quality simulated deformations at the low resolution into high-resolution cloth deformations with dynamically introduced fine details. Our data-driven transformation is trained using rotation invariant quantities extracted from the cloth models, and is independent of the simulation technique chosen for the lower resolution model. We have also developed a fast collision detection and handling scheme based on dynamically transformed bounding volumes. All the components in our algorithm can be efficiently implemented on programmable graphics hardware to achieve an overall real-time performance on high-resolution cloth models. © 2010 ACM.
Persistent Identifierhttp://hdl.handle.net/10722/152444
ISSN
2021 Impact Factor: 7.403
2020 SCImago Journal Rankings: 2.153
ISI Accession Number ID
References

 

DC FieldValueLanguage
dc.contributor.authorFeng, WWen_US
dc.contributor.authorYu, Yen_US
dc.contributor.authorKim, BUen_US
dc.date.accessioned2012-06-26T06:39:07Z-
dc.date.available2012-06-26T06:39:07Z-
dc.date.issued2010en_US
dc.identifier.citationACM SIGGRAPH 2010. In ACM Transactions on Graphics, 2010, v. 29 n. 4, article no. 108en_US
dc.identifier.issn0730-0301en_US
dc.identifier.urihttp://hdl.handle.net/10722/152444-
dc.description.abstractAchieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been made, it is still much desired to have real-time high-quality results that well preserve dynamic folds and wrinkles. In this paper, we introduce a hybrid method for real-time cloth animation. It relies on datadriven models to capture the relationship between cloth deformations at two resolutions. Such data-driven models are responsible for transforming low-quality simulated deformations at the low resolution into high-resolution cloth deformations with dynamically introduced fine details. Our data-driven transformation is trained using rotation invariant quantities extracted from the cloth models, and is independent of the simulation technique chosen for the lower resolution model. We have also developed a fast collision detection and handling scheme based on dynamically transformed bounding volumes. All the components in our algorithm can be efficiently implemented on programmable graphics hardware to achieve an overall real-time performance on high-resolution cloth models. © 2010 ACM.en_US
dc.languageengen_US
dc.publisherAssociation for Computing Machinery, Inc. The Journal's web site is located at http://tog.acm.org-
dc.relation.ispartofACM Transactions on Graphicsen_US
dc.rightsACM Transactions on Graphics. Copyright © Association for Computing Machinery, Inc.-
dc.rights©ACM, 2011. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Transactions on Graphics, 2010, v. 29 n. 4, article no. 108. http://doi.acm.org/10.1145/1778765.1778845-
dc.subjectBounding volumeen_US
dc.subjectCloth animationen_US
dc.subjectCollisionen_US
dc.subjectCollision detectionen_US
dc.subjectComputer game-
dc.titleA deformation transformer for real-time cloth animationen_US
dc.typeConference_Paperen_US
dc.identifier.emailYu, Y: yzyu@cs.hku.hken_US
dc.identifier.authorityYu, Y=rp01415en_US
dc.description.naturepostprinten_US
dc.identifier.doi10.1145/1778765.1778845en_US
dc.identifier.scopuseid_2-s2.0-77956388262en_US
dc.identifier.hkuros200776-
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-77956388262&selection=ref&src=s&origin=recordpageen_US
dc.identifier.volume29en_US
dc.identifier.issue4, article no. 108en_US
dc.identifier.isiWOS:000279806600077-
dc.publisher.placeUnited Statesen_US
dc.identifier.scopusauthoridKim, BU=24537622900en_US
dc.identifier.scopusauthoridYu, Y=8554163500en_US
dc.identifier.scopusauthoridFeng, WW=36960295400en_US
dc.identifier.issnl0730-0301-

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