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Conference Paper: A deformation transformer for real-time cloth animation
Title | A deformation transformer for real-time cloth animation |
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Authors | |
Keywords | Bounding volume Cloth animation Collision Collision detection Computer game |
Issue Date | 2010 |
Publisher | Association for Computing Machinery, Inc. The Journal's web site is located at http://tog.acm.org |
Citation | ACM SIGGRAPH 2010. In ACM Transactions on Graphics, 2010, v. 29 n. 4, article no. 108 How to Cite? |
Abstract | Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been made, it is still much desired to have real-time high-quality results that well preserve dynamic folds and wrinkles. In this paper, we introduce a hybrid method for real-time cloth animation. It relies on datadriven models to capture the relationship between cloth deformations at two resolutions. Such data-driven models are responsible for transforming low-quality simulated deformations at the low resolution into high-resolution cloth deformations with dynamically introduced fine details. Our data-driven transformation is trained using rotation invariant quantities extracted from the cloth models, and is independent of the simulation technique chosen for the lower resolution model. We have also developed a fast collision detection and handling scheme based on dynamically transformed bounding volumes. All the components in our algorithm can be efficiently implemented on programmable graphics hardware to achieve an overall real-time performance on high-resolution cloth models. © 2010 ACM. |
Persistent Identifier | http://hdl.handle.net/10722/152444 |
ISSN | 2023 Impact Factor: 7.8 2023 SCImago Journal Rankings: 7.766 |
ISI Accession Number ID | |
References |
DC Field | Value | Language |
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dc.contributor.author | Feng, WW | en_US |
dc.contributor.author | Yu, Y | en_US |
dc.contributor.author | Kim, BU | en_US |
dc.date.accessioned | 2012-06-26T06:39:07Z | - |
dc.date.available | 2012-06-26T06:39:07Z | - |
dc.date.issued | 2010 | en_US |
dc.identifier.citation | ACM SIGGRAPH 2010. In ACM Transactions on Graphics, 2010, v. 29 n. 4, article no. 108 | en_US |
dc.identifier.issn | 0730-0301 | en_US |
dc.identifier.uri | http://hdl.handle.net/10722/152444 | - |
dc.description.abstract | Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been made, it is still much desired to have real-time high-quality results that well preserve dynamic folds and wrinkles. In this paper, we introduce a hybrid method for real-time cloth animation. It relies on datadriven models to capture the relationship between cloth deformations at two resolutions. Such data-driven models are responsible for transforming low-quality simulated deformations at the low resolution into high-resolution cloth deformations with dynamically introduced fine details. Our data-driven transformation is trained using rotation invariant quantities extracted from the cloth models, and is independent of the simulation technique chosen for the lower resolution model. We have also developed a fast collision detection and handling scheme based on dynamically transformed bounding volumes. All the components in our algorithm can be efficiently implemented on programmable graphics hardware to achieve an overall real-time performance on high-resolution cloth models. © 2010 ACM. | en_US |
dc.language | eng | en_US |
dc.publisher | Association for Computing Machinery, Inc. The Journal's web site is located at http://tog.acm.org | - |
dc.relation.ispartof | ACM Transactions on Graphics | en_US |
dc.rights | ACM Transactions on Graphics. Copyright © Association for Computing Machinery, Inc. | - |
dc.rights | ©ACM, 2011. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Transactions on Graphics, 2010, v. 29 n. 4, article no. 108. http://doi.acm.org/10.1145/1778765.1778845 | - |
dc.subject | Bounding volume | en_US |
dc.subject | Cloth animation | en_US |
dc.subject | Collision | en_US |
dc.subject | Collision detection | en_US |
dc.subject | Computer game | - |
dc.title | A deformation transformer for real-time cloth animation | en_US |
dc.type | Conference_Paper | en_US |
dc.identifier.email | Yu, Y: yzyu@cs.hku.hk | en_US |
dc.identifier.authority | Yu, Y=rp01415 | en_US |
dc.description.nature | postprint | en_US |
dc.identifier.doi | 10.1145/1778765.1778845 | en_US |
dc.identifier.scopus | eid_2-s2.0-77956388262 | en_US |
dc.identifier.hkuros | 200776 | - |
dc.relation.references | http://www.scopus.com/mlt/select.url?eid=2-s2.0-77956388262&selection=ref&src=s&origin=recordpage | en_US |
dc.identifier.volume | 29 | en_US |
dc.identifier.issue | 4, article no. 108 | en_US |
dc.identifier.isi | WOS:000279806600077 | - |
dc.publisher.place | United States | en_US |
dc.identifier.scopusauthorid | Kim, BU=24537622900 | en_US |
dc.identifier.scopusauthorid | Yu, Y=8554163500 | en_US |
dc.identifier.scopusauthorid | Feng, WW=36960295400 | en_US |
dc.identifier.issnl | 0730-0301 | - |