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Article: Flow visualization by near-regular texture synthesis
Title | Flow visualization by near-regular texture synthesis |
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Authors | |
Keywords | Deformation Matrix Flow Visualization Near-Regular Texture Texture Synthesis |
Issue Date | 2005 |
Citation | Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal Of Computer-Aided Design And Computer Graphics, 2005, v. 17 n. 8, p. 1678-1685 How to Cite? |
Abstract | In this paper, a method is proposed to use the directional information of a near-regular texture to generate a moving texture for animated visualization of a flow field. By the method, we use the patch-based method to synthesize the first frame. To generate the next frame, the four corners of each patch P are moved along the flow to define a new quadrilateral P′. The texture of P is then mapped into P′. We then use a deformation matrix defined by the Jacobian matrix of the mapping from P to P′ to track the degree of deformation of each pixel. When the texture deformation at a pixel is beyond a certain threshold, the pixel will be marked as invalid and re-synthesized. The above step is repeated to generate all subsequent frames in a coherent manner. Besides adding to the variety of flow visualization techniques, our method is also the first capable of synthesizing a moving texture from a near-regular sample texture. |
Persistent Identifier | http://hdl.handle.net/10722/152324 |
ISSN | 2023 SCImago Journal Rankings: 0.161 |
DC Field | Value | Language |
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dc.contributor.author | Wang, B | en_US |
dc.contributor.author | Wang, W | en_US |
dc.contributor.author | Yong, J | en_US |
dc.contributor.author | Sun, J | en_US |
dc.date.accessioned | 2012-06-26T06:37:12Z | - |
dc.date.available | 2012-06-26T06:37:12Z | - |
dc.date.issued | 2005 | en_US |
dc.identifier.citation | Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal Of Computer-Aided Design And Computer Graphics, 2005, v. 17 n. 8, p. 1678-1685 | en_US |
dc.identifier.issn | 1003-9775 | en_US |
dc.identifier.uri | http://hdl.handle.net/10722/152324 | - |
dc.description.abstract | In this paper, a method is proposed to use the directional information of a near-regular texture to generate a moving texture for animated visualization of a flow field. By the method, we use the patch-based method to synthesize the first frame. To generate the next frame, the four corners of each patch P are moved along the flow to define a new quadrilateral P′. The texture of P is then mapped into P′. We then use a deformation matrix defined by the Jacobian matrix of the mapping from P to P′ to track the degree of deformation of each pixel. When the texture deformation at a pixel is beyond a certain threshold, the pixel will be marked as invalid and re-synthesized. The above step is repeated to generate all subsequent frames in a coherent manner. Besides adding to the variety of flow visualization techniques, our method is also the first capable of synthesizing a moving texture from a near-regular sample texture. | en_US |
dc.language | eng | en_US |
dc.relation.ispartof | Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics | en_US |
dc.subject | Deformation Matrix | en_US |
dc.subject | Flow Visualization | en_US |
dc.subject | Near-Regular Texture | en_US |
dc.subject | Texture Synthesis | en_US |
dc.title | Flow visualization by near-regular texture synthesis | en_US |
dc.type | Article | en_US |
dc.identifier.email | Wang, W:wenping@cs.hku.hk | en_US |
dc.identifier.authority | Wang, W=rp00186 | en_US |
dc.description.nature | link_to_subscribed_fulltext | en_US |
dc.identifier.scopus | eid_2-s2.0-23944518642 | en_US |
dc.identifier.volume | 17 | en_US |
dc.identifier.issue | 8 | en_US |
dc.identifier.spage | 1678 | en_US |
dc.identifier.epage | 1685 | en_US |
dc.identifier.scopusauthorid | Wang, B=7405919695 | en_US |
dc.identifier.scopusauthorid | Wang, W=35147101600 | en_US |
dc.identifier.scopusauthorid | Yong, J=13907549600 | en_US |
dc.identifier.scopusauthorid | Sun, J=7410371821 | en_US |
dc.identifier.issnl | 1003-9775 | - |