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- Publisher Website: 10.1109/2945.965349
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Article: Extracting objects from range and radiance images
Title | Extracting objects from range and radiance images |
---|---|
Authors | |
Keywords | Augmented Reality Image Registration Image-Based Modeling Image-Based Rendering Object-Level Representation Range Image Segmentation Scene Editing Texture-Mapping |
Issue Date | 2001 |
Publisher | I E E E. The Journal's web site is located at http://www.computer.org/tvcg |
Citation | Ieee Transactions On Visualization And Computer Graphics, 2001, v. 7 n. 4, p. 351-364 How to Cite? |
Abstract | In this paper, we present a pipeline and several key techniques necessary for editing a real scene captured with both cameras and laser range scanners. We develop automatic algorithms to segment the geometry from range images into distinct surfaces, register texture from radiance images with the geometry, and synthesize compact high-quality texture maps. The results is an object-level representation of the scene which can be rendered with modifications to structure via traditional rendering methods. The segmentation algorithm for geometry operates directly on the point cloud from multiple registered 3D range images instead of a reconstructed mesh. It is a top-down algorithm which recursively partitions a point set into two subsets using a pairwise similarity measure. The result is a binary tree with individual surfaces as leaves. Our image registration technique performs a very efficient search to automatically find the camera poses for arbitrary position and orientation relative to the geometry. Thus, we can take photographs from any location without precalibration between the scanner and the camera. The algorithms have been applied to large-scale real data. We demonstrate our ability to edit a captured scene by moving, inserting, and deleting objects. |
Persistent Identifier | http://hdl.handle.net/10722/152284 |
ISSN | 2023 Impact Factor: 4.7 2023 SCImago Journal Rankings: 2.056 |
ISI Accession Number ID | |
References |
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Yu, Y | en_US |
dc.contributor.author | Ferencz, A | en_US |
dc.contributor.author | Malik, J | en_US |
dc.date.accessioned | 2012-06-26T06:36:57Z | - |
dc.date.available | 2012-06-26T06:36:57Z | - |
dc.date.issued | 2001 | en_US |
dc.identifier.citation | Ieee Transactions On Visualization And Computer Graphics, 2001, v. 7 n. 4, p. 351-364 | en_US |
dc.identifier.issn | 1077-2626 | en_US |
dc.identifier.uri | http://hdl.handle.net/10722/152284 | - |
dc.description.abstract | In this paper, we present a pipeline and several key techniques necessary for editing a real scene captured with both cameras and laser range scanners. We develop automatic algorithms to segment the geometry from range images into distinct surfaces, register texture from radiance images with the geometry, and synthesize compact high-quality texture maps. The results is an object-level representation of the scene which can be rendered with modifications to structure via traditional rendering methods. The segmentation algorithm for geometry operates directly on the point cloud from multiple registered 3D range images instead of a reconstructed mesh. It is a top-down algorithm which recursively partitions a point set into two subsets using a pairwise similarity measure. The result is a binary tree with individual surfaces as leaves. Our image registration technique performs a very efficient search to automatically find the camera poses for arbitrary position and orientation relative to the geometry. Thus, we can take photographs from any location without precalibration between the scanner and the camera. The algorithms have been applied to large-scale real data. We demonstrate our ability to edit a captured scene by moving, inserting, and deleting objects. | en_US |
dc.language | eng | en_US |
dc.publisher | I E E E. The Journal's web site is located at http://www.computer.org/tvcg | en_US |
dc.relation.ispartof | IEEE Transactions on Visualization and Computer Graphics | en_US |
dc.subject | Augmented Reality | en_US |
dc.subject | Image Registration | en_US |
dc.subject | Image-Based Modeling | en_US |
dc.subject | Image-Based Rendering | en_US |
dc.subject | Object-Level Representation | en_US |
dc.subject | Range Image Segmentation | en_US |
dc.subject | Scene Editing | en_US |
dc.subject | Texture-Mapping | en_US |
dc.title | Extracting objects from range and radiance images | en_US |
dc.type | Article | en_US |
dc.identifier.email | Yu, Y:yzyu@cs.hku.hk | en_US |
dc.identifier.authority | Yu, Y=rp01415 | en_US |
dc.description.nature | link_to_subscribed_fulltext | en_US |
dc.identifier.doi | 10.1109/2945.965349 | en_US |
dc.identifier.scopus | eid_2-s2.0-0035483884 | en_US |
dc.relation.references | http://www.scopus.com/mlt/select.url?eid=2-s2.0-0035483884&selection=ref&src=s&origin=recordpage | en_US |
dc.identifier.volume | 7 | en_US |
dc.identifier.issue | 4 | en_US |
dc.identifier.spage | 351 | en_US |
dc.identifier.epage | 364 | en_US |
dc.identifier.isi | WOS:000172059300006 | - |
dc.publisher.place | United States | en_US |
dc.identifier.scopusauthorid | Yu, Y=8554163500 | en_US |
dc.identifier.scopusauthorid | Ferencz, A=35175960600 | en_US |
dc.identifier.scopusauthorid | Malik, J=7101991704 | en_US |
dc.identifier.issnl | 1077-2626 | - |