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Article: Efficient visibility processing for projective texture mapping

TitleEfficient visibility processing for projective texture mapping
Authors
Issue Date1999
PublisherPergamon. The Journal's web site is located at http://www.elsevier.com/locate/cag
Citation
Computers And Graphics (Pergamon), 1999, v. 23 n. 2, p. 245-253 How to Cite?
AbstractProjective texture mapping is a powerful tool for image-based rendering. However, visibility information must be obtained in order to project correct textures onto the geometric structure. This paper presents a novel visibility algorithm for determining which polygons are visible from each camera position. It has object-space precision, but operates in both image-space and object-space to get better performance. It generates much less polygons than traditional object-space algorithms to help accelerate the speed of texture mapping. The techniques used to achieve these are conservative image-space occlusion testing and object-space shallow clipping. This algorithm has been successfully used to generate large-scale image-based rendering of a whole university campus, and image-based rendering of architectures under dynamic lighting.
Persistent Identifierhttp://hdl.handle.net/10722/152272
ISSN
2021 Impact Factor: 1.821
2020 SCImago Journal Rankings: 0.344
ISI Accession Number ID
References

 

DC FieldValueLanguage
dc.contributor.authorYu, Yen_US
dc.date.accessioned2012-06-26T06:36:52Z-
dc.date.available2012-06-26T06:36:52Z-
dc.date.issued1999en_US
dc.identifier.citationComputers And Graphics (Pergamon), 1999, v. 23 n. 2, p. 245-253en_US
dc.identifier.issn0097-8493en_US
dc.identifier.urihttp://hdl.handle.net/10722/152272-
dc.description.abstractProjective texture mapping is a powerful tool for image-based rendering. However, visibility information must be obtained in order to project correct textures onto the geometric structure. This paper presents a novel visibility algorithm for determining which polygons are visible from each camera position. It has object-space precision, but operates in both image-space and object-space to get better performance. It generates much less polygons than traditional object-space algorithms to help accelerate the speed of texture mapping. The techniques used to achieve these are conservative image-space occlusion testing and object-space shallow clipping. This algorithm has been successfully used to generate large-scale image-based rendering of a whole university campus, and image-based rendering of architectures under dynamic lighting.en_US
dc.languageengen_US
dc.publisherPergamon. The Journal's web site is located at http://www.elsevier.com/locate/cagen_US
dc.relation.ispartofComputers and Graphics (Pergamon)en_US
dc.titleEfficient visibility processing for projective texture mappingen_US
dc.typeArticleen_US
dc.identifier.emailYu, Y:yzyu@cs.hku.hken_US
dc.identifier.authorityYu, Y=rp01415en_US
dc.description.naturelink_to_subscribed_fulltexten_US
dc.identifier.doi10.1016/S0097-8493(99)00034-5en_US
dc.identifier.scopuseid_2-s2.0-0032667225en_US
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-0032667225&selection=ref&src=s&origin=recordpageen_US
dc.identifier.volume23en_US
dc.identifier.issue2en_US
dc.identifier.spage245en_US
dc.identifier.epage253en_US
dc.identifier.isiWOS:000080607200007-
dc.publisher.placeUnited Kingdomen_US
dc.identifier.scopusauthoridYu, Y=8554163500en_US
dc.identifier.issnl0097-8493-

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