File Download

There are no files associated with this item.

  Links for fulltext
     (May Require Subscription)
Supplementary

Conference Paper: Simulation-based cartoon hair animation

TitleSimulation-based cartoon hair animation
Authors
Keywords3D Animation
Cartoon Animation
Cel Animation
Hair Dynamics
Issue Date2005
Citation
13Th International Conference In Central Europe On Computer Graphics, Visualization And Computer Vision 2005, Wscg'2005 - In Co-Operation With Eurographics, Full Papers, 2005, p. 117-122 How to Cite?
AbstractThis paper describes a new hybrid technique for cartoon hair animation, one that allows the animators to create attractive and controllable hair animations without having to draw everything by hand except a sparse set of key frames. We demonstrate how to give a cel animation character accentuated hair motion. The novelty of this approach is that we neither simply interpolate the key frames nor generate the movement of the hair only using physical simulations. From a small number of rough sketches we prepare key frames that are used as indicators of hair motion. The hair movements are created based on a hair motion database built from physical simulations custom-designed by the animator. Hair animations with constraints from the key frames can be generated in two stages: a matching process to search for the desired motion sequences from the database and then smoothly connect them; the discrepancies between the database sequences and the key frames are interpolated throughoutthe animation using transition function. Copyright UNION Agency - Science Press.
Persistent Identifierhttp://hdl.handle.net/10722/151886
References

 

DC FieldValueLanguage
dc.contributor.authorSugisaki, Een_US
dc.contributor.authorYu, Yen_US
dc.contributor.authorAnjyo, Ken_US
dc.contributor.authorMorishima, Sen_US
dc.date.accessioned2012-06-26T06:30:22Z-
dc.date.available2012-06-26T06:30:22Z-
dc.date.issued2005en_US
dc.identifier.citation13Th International Conference In Central Europe On Computer Graphics, Visualization And Computer Vision 2005, Wscg'2005 - In Co-Operation With Eurographics, Full Papers, 2005, p. 117-122en_US
dc.identifier.urihttp://hdl.handle.net/10722/151886-
dc.description.abstractThis paper describes a new hybrid technique for cartoon hair animation, one that allows the animators to create attractive and controllable hair animations without having to draw everything by hand except a sparse set of key frames. We demonstrate how to give a cel animation character accentuated hair motion. The novelty of this approach is that we neither simply interpolate the key frames nor generate the movement of the hair only using physical simulations. From a small number of rough sketches we prepare key frames that are used as indicators of hair motion. The hair movements are created based on a hair motion database built from physical simulations custom-designed by the animator. Hair animations with constraints from the key frames can be generated in two stages: a matching process to search for the desired motion sequences from the database and then smoothly connect them; the discrepancies between the database sequences and the key frames are interpolated throughoutthe animation using transition function. Copyright UNION Agency - Science Press.en_US
dc.languageengen_US
dc.relation.ispartof13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005, WSCG'2005 - In Co-operation with EUROGRAPHICS, Full Papersen_US
dc.subject3D Animationen_US
dc.subjectCartoon Animationen_US
dc.subjectCel Animationen_US
dc.subjectHair Dynamicsen_US
dc.titleSimulation-based cartoon hair animationen_US
dc.typeConference_Paperen_US
dc.identifier.emailYu, Y:yzyu@cs.hku.hken_US
dc.identifier.authorityYu, Y=rp01415en_US
dc.description.naturelink_to_subscribed_fulltexten_US
dc.identifier.scopuseid_2-s2.0-33745846856en_US
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-33745846856&selection=ref&src=s&origin=recordpageen_US
dc.identifier.spage117en_US
dc.identifier.epage122en_US
dc.identifier.scopusauthoridSugisaki, E=14036544500en_US
dc.identifier.scopusauthoridYu, Y=8554163500en_US
dc.identifier.scopusauthoridAnjyo, K=6603103977en_US
dc.identifier.scopusauthoridMorishima, S=7005317462en_US

Export via OAI-PMH Interface in XML Formats


OR


Export to Other Non-XML Formats